/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ #pragma once #include namespace AZ { class Transform; class Vector3; } // namespace AZ namespace SandboxEditor { //! Set the default viewport camera translation/position. SANDBOX_API void SetDefaultViewportCameraPosition(const AZ::Vector3& position); //! Set the default viewport camera orientation/rotation. //! @param pitch Amount of pitch in radians. //! @param yaw Amount of yaw in radians. SANDBOX_API void SetDefaultViewportCameraRotation(float pitch, float yaw); //! Set the camera to interpolate to the given position and orientation. //! @param position The new position of the camera. //! @param pitch Amount of pitch in radians. //! @param yaw Amount of yaw in radians. SANDBOX_API void InterpolateDefaultViewportCameraToTransform(const AZ::Vector3& position, float pitch, float yaw); //! Get the default viewport camera transform. SANDBOX_API AZ::Transform GetDefaultViewportCameraTransform(); } // namespace SandboxEditor