/* * Copyright (c) Contributors to the Open 3D Engine Project. For complete copyright and license terms please see the LICENSE at the root of this distribution. * * SPDX-License-Identifier: Apache-2.0 OR MIT * */ #pragma once #include #include #include #include #include #include namespace PhysXDebug { class EditorSystemComponent : public AzToolsFramework::Components::EditorComponentBase , protected AzToolsFramework::EditorEntityContextNotificationBus::Handler , public CrySystemEventBus::Handler , private AzToolsFramework::EditorEvents::Bus::Handler , private IEditorNotifyListener { public: AZ_COMPONENT(EditorSystemComponent, "{E6F88D74-5758-453E-8FE0-2FB5E5E53890}"); static void Reflect(AZ::ReflectContext* context); static void GetProvidedServices(AZ::ComponentDescriptor::DependencyArrayType& provided) { provided.push_back(AZ_CRC("PhysXDebugEditorService", 0xe3dde7d8)); } static void GetRequiredServices(AZ::ComponentDescriptor::DependencyArrayType& required) { required.push_back(AZ_CRC("PhysXService", 0x75beae2d)); } protected: // AZ::Component void Activate() override; void Deactivate() override; // CrySystemEvents void OnCrySystemShutdown(ISystem&) override; // AzToolsFramework::EditorEvents void NotifyRegisterViews() override; private: // EditorEntityContextNotificationBus interface implementation void OnStartPlayInEditorBegin() override; void OnStopPlayInEditor() override; // IEditorNotifyListener interface implementation void OnEditorNotifyEvent(EEditorNotifyEvent event) override; /// Initially connect to the PhysX Visualization debugger based on the current PhysX configuration. void AutoConnectPVD(); /// Register for Cry Editor events. void RegisterForEditorEvents(); /// Unregister for Cry Editor events. void UnregisterForEditorEvents(); void OnColliderProximityVisualizationChanged(const PhysX::Debug::ColliderProximityVisualization& visualizationData); PhysX::Debug::ColliderProximityVisualizationChangedEvent::Handler m_colliderProximityVisualizationChangedEventHandler; AZ::Vector3 m_cameraPositionCache = AZ::Vector3::CreateZero(); void OnPvdConfigurationChanged(const PhysX::Debug::PvdConfiguration& config); PhysX::Debug::PvdConfigurationChangedEvent::Handler m_pvdConfigurationChangeHandler; }; }