/* * Copyright (c) Contributors to the Open 3D Engine Project. * For complete copyright and license terms please see the LICENSE at the root of this distribution. * * SPDX-License-Identifier: Apache-2.0 OR MIT * */ #pragma once #include #include #include namespace AZ { namespace Render { namespace Bloom { static constexpr const char* const EditorBloomComponentTypeId = "{33789179-AB9C-4891-9DA3-1972EAED6719}"; } class EditorBloomComponent final : public AzToolsFramework::Components::EditorComponentAdapter { public: using BaseClass = AzToolsFramework::Components::EditorComponentAdapter; AZ_EDITOR_COMPONENT(AZ::Render::EditorBloomComponent, Bloom::EditorBloomComponentTypeId, BaseClass); static void Reflect(AZ::ReflectContext* context); EditorBloomComponent() = default; EditorBloomComponent(const BloomComponentConfig& config); //! EditorRenderComponentAdapter overrides... AZ::u32 OnConfigurationChanged() override; }; } // namespace Render } // namespace AZ