/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ #pragma once #include #include #include namespace AzToolsFramework { class CreateSliceCommand : public BaseSliceCommand { public: AZ_CLASS_ALLOCATOR(CreateSliceCommand, AZ::SystemAllocator, 0); AZ_RTTI(CreateSliceCommand, "{295F0D67-18F4-4C4E-937B-66398258A472}"); CreateSliceCommand(const AZStd::string& friendlyName); ~CreateSliceCommand() {} void Capture(const AZ::Data::Asset& tempSliceAsset, const AZStd::string& fullSliceAssetPath, const AZ::SliceComponent::EntityIdToEntityIdMap& liveToAssetMap); void Undo() override; void Redo() override; protected: AZ::Data::Asset PreloadSliceAsset(); AZStd::vector m_sliceAssetBuffer; AZStd::string m_fullSliceAssetPath; AZ::SliceComponent::EntityIdToEntityIdMap m_liveToAssetMap; AZ::Data::AssetId m_sliceAssetId; }; }