# -*- coding: utf-8 -*- # # Copyright (c) Contributors to the Open 3D Engine Project. # For complete copyright and license terms please see the LICENSE at the root of this distribution. # # SPDX-License-Identifier: Apache-2.0 OR MIT # # import os os.chdir('qml') startDir = os.getcwd() # since it's a .exe file it will only work on windows, but we may as well # construct the path in a platform-independent way. lupdateCmd = os.path.join(startDir, '..', '..', '..', 'Code', 'SDKs', 'Qt', 'x64', 'bin', 'lupdate.exe') lupdateCmd += ' -source-language en_GB ' print(startDir) # Korean, Japanese and Simplified Chinese targetLanguages = ['ko', 'ja', 'zh_CN'] for lang in targetLanguages: os.chdir(startDir) tgtLang = ' -target-language ' + lang tsName = ' -ts this_' + lang + '.ts' os.system(lupdateCmd + '-no-recursive .' + tgtLang + tsName) for folder in os.listdir(): print(folder) folderPath = os.path.join(startDir, folder) if not os.path.isdir(folderPath): continue filenameBase = os.path.join(folderPath, "..", folder + '_') tsSwitches = ' -ts ' + filenameBase + lang + '.ts' os.system(lupdateCmd + '-recursive . ' + tsSwitches) print(('Finished processing: ' + lang + ': ' + folderPath))