/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ #pragma once #include #include #include #include namespace AZ { namespace Render { //! This pass copies the frame buffer prior to the post-processing pass. class ReflectionCopyFrameBufferPass : public RPI::FullscreenTrianglePass { AZ_RPI_PASS(ReflectionScreenSpaceCopyFrameBufferPass); public: AZ_RTTI(Render::ReflectionCopyFrameBufferPass, "{8B0D4281-0913-4662-81ED-37CB890B5653}", FullscreenTrianglePass); AZ_CLASS_ALLOCATOR(Render::ReflectionCopyFrameBufferPass, SystemAllocator, 0); //! Creates a new pass without a PassTemplate static RPI::Ptr Create(const RPI::PassDescriptor& descriptor); private: explicit ReflectionCopyFrameBufferPass(const RPI::PassDescriptor& descriptor); // Pass Overrides... void BuildAttachmentsInternal() override; }; } // namespace RPI } // namespace AZ