/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ #include #include #include namespace AZ { namespace Render { void MaterialAssignmentId::Reflect(ReflectContext* context) { if (auto serializeContext = azrtti_cast(context)) { serializeContext->Class() ->Version(1) ->Field("lodIndex", &MaterialAssignmentId::m_lodIndex) ->Field("materialAssetId", &MaterialAssignmentId::m_materialAssetId) ; } if (auto behaviorContext = azrtti_cast(context)) { behaviorContext->Class("MaterialAssignmentId") ->Attribute(AZ::Script::Attributes::Scope, AZ::Script::Attributes::ScopeFlags::Common) ->Attribute(AZ::Script::Attributes::Category, "render") ->Attribute(AZ::Script::Attributes::Module, "render") ->Constructor() ->Constructor() ->Constructor() ->Method("IsDefault", &MaterialAssignmentId::IsDefault) ->Method("IsAssetOnly", &MaterialAssignmentId::IsAssetOnly) ->Method("IsLodAndAsset", &MaterialAssignmentId::IsLodAndAsset) ->Method("ToString", &MaterialAssignmentId::ToString) ->Property("lodIndex", BehaviorValueProperty(&MaterialAssignmentId::m_lodIndex)) ->Property("materialAssetId", BehaviorValueProperty(&MaterialAssignmentId::m_materialAssetId)) ; } } MaterialAssignmentId::MaterialAssignmentId(MaterialAssignmentLodIndex lodIndex, const AZ::Data::AssetId& materialAssetId) : m_lodIndex(lodIndex) , m_materialAssetId(materialAssetId) { } MaterialAssignmentId MaterialAssignmentId::CreateDefault() { return MaterialAssignmentId(NonLodIndex, AZ::Data::AssetId()); } MaterialAssignmentId MaterialAssignmentId::CreateFromAssetOnly(AZ::Data::AssetId materialAssetId) { return MaterialAssignmentId(NonLodIndex, materialAssetId); } MaterialAssignmentId MaterialAssignmentId::CreateFromLodAndAsset( MaterialAssignmentLodIndex lodIndex, AZ::Data::AssetId materialAssetId) { return MaterialAssignmentId(lodIndex, materialAssetId); } bool MaterialAssignmentId::IsDefault() const { return m_lodIndex == NonLodIndex && !m_materialAssetId.IsValid(); } bool MaterialAssignmentId::IsAssetOnly() const { return m_lodIndex == NonLodIndex && m_materialAssetId.IsValid(); } bool MaterialAssignmentId::IsLodAndAsset() const { return m_lodIndex != NonLodIndex && m_materialAssetId.IsValid(); } AZStd::string MaterialAssignmentId::ToString() const { AZStd::string assetPathString; AZ::Data::AssetCatalogRequestBus::BroadcastResult( assetPathString, &AZ::Data::AssetCatalogRequests::GetAssetPathById, m_materialAssetId); AZ::StringFunc::Path::StripPath(assetPathString); AZ::StringFunc::Path::StripExtension(assetPathString); return AZStd::string::format("%s:%llu", assetPathString.c_str(), m_lodIndex); } size_t MaterialAssignmentId::GetHash() const { size_t seed = 0; AZStd::hash_combine(seed, m_lodIndex); AZStd::hash_combine(seed, m_materialAssetId.m_subId); return seed; } bool MaterialAssignmentId::operator==(const MaterialAssignmentId& rhs) const { return m_lodIndex == rhs.m_lodIndex && m_materialAssetId.m_subId == rhs.m_materialAssetId.m_subId; } bool MaterialAssignmentId::operator!=(const MaterialAssignmentId& rhs) const { return !(*this == rhs); } } // namespace Render } // namespace AZ