/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ #pragma once #include #include #include #include #include namespace AZ { namespace Render { //! Compute shader that updates probe distance and irradiance borders. class DiffuseProbeGridBorderUpdatePass final : public RPI::RenderPass { public: AZ_RPI_PASS(DiffuseProbeGridBorderUpdatePass); AZ_RTTI(AZ::Render::DiffuseProbeGridBorderUpdatePass, "{31A5CCD0-CE97-4138-88DA-7BDBD38C9DC8}", RPI::RenderPass); AZ_CLASS_ALLOCATOR(DiffuseProbeGridBorderUpdatePass, SystemAllocator, 0); virtual ~DiffuseProbeGridBorderUpdatePass() = default; static RPI::Ptr Create(const RPI::PassDescriptor& descriptor); private: DiffuseProbeGridBorderUpdatePass(const RPI::PassDescriptor& descriptor); void LoadShader(AZStd::string shaderFilePath, Data::Instance& shader, const RHI::PipelineState*& pipelineState, Data::Asset& srgAsset, RHI::DispatchDirect& dispatchArgs); // Pass overrides void FrameBeginInternal(FramePrepareParams params) override; void SetupFrameGraphDependencies(RHI::FrameGraphInterface frameGraph) override; void CompileResources(const RHI::FrameGraphCompileContext& context) override; void BuildCommandListInternal(const RHI::FrameGraphExecuteContext& context) override; // shader Data::Instance m_rowShader; Data::Instance m_columnShader; const RHI::PipelineState* m_rowPipelineState = nullptr; const RHI::PipelineState* m_columnPipelineState = nullptr; Data::Asset m_rowSrgAsset; Data::Asset m_columnSrgAsset; RHI::DispatchDirect m_rowDispatchArgs; RHI::DispatchDirect m_columnDispatchArgs; }; } // namespace Render } // namespace AZ