/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ #pragma once #include #include #include namespace AZ { class ReflectContext; namespace SceneAPI { namespace SceneData { class ScriptProcessorRule : public DataTypes::IScriptProcessorRule { public: AZ_RTTI(ScriptProcessorRule, "{E61EDCBC-867A-4A6A-B49D-C87E60D3EC33}", DataTypes::IScriptProcessorRule); AZ_CLASS_ALLOCATOR(ScriptProcessorRule, AZ::SystemAllocator, 0) ~ScriptProcessorRule() override = default; const AZStd::string& GetScriptFilename() const override; inline void SetScriptFilename(AZStd::string scriptFilename) { m_scriptFilename = AZStd::move(scriptFilename); } static void Reflect(ReflectContext* context); protected: AZStd::string m_scriptFilename; }; } // SceneData } // SceneAPI } // AZ