/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ #include #include #include #include #include namespace AZ { namespace SceneAPI { namespace SceneData { const AZStd::string& ScriptProcessorRule::GetScriptFilename() const { return m_scriptFilename; } void ScriptProcessorRule::Reflect(AZ::ReflectContext* context) { AZ::SerializeContext* serializeContext = azrtti_cast(context); if (serializeContext) { serializeContext->Class()->Version(1) ->Field("scriptFilename", &ScriptProcessorRule::m_scriptFilename); AZ::EditContext* editContext = serializeContext->GetEditContext(); if (editContext) { editContext->Class("ScriptProcessorRule", "Script rule settings to process a scene asset file") ->ClassElement(Edit::ClassElements::EditorData, "") ->Attribute("AutoExpand", true) ->Attribute(AZ::Edit::Attributes::NameLabelOverride, "") ->DataElement(0, &ScriptProcessorRule::m_scriptFilename, "scriptFilename", "Relative path to scene processor Python script."); } } } } // SceneData } // SceneAPI } // AZ