/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ #include "native/utilities/ApplicationServer.h" #include const char ApplicationServer::RandomListeningPortOption[] = "randomListeningPort"; ApplicationServer::ApplicationServer(QObject* parent) : QTcpServer(parent) { } ApplicationServer::~ApplicationServer() { ApplicationServerBus::Handler::BusDisconnect(); } void ApplicationServer::incomingConnection(qintptr socketDescriptor) { if (m_isShuttingDown) { // deny the connection and return. QTcpSocket sock; sock.setSocketDescriptor(socketDescriptor, QAbstractSocket::ConnectedState, QIODevice::ReadWrite); sock.close(); return; } Q_EMIT newIncomingConnection(socketDescriptor); } int ApplicationServer::GetServerListeningPort() const { return m_serverListeningPort; } void ApplicationServer::QuitRequested() { // stop accepting messages and close the connection immediately. pauseAccepting(); close(); Q_EMIT ReadyToQuit(this); }