""" All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or its licensors. For complete copyright and license terms please see the LICENSE at the root of this distribution (the "License"). All use of this software is governed by the License, or, if provided, by the license below or the license accompanying this file. Do not remove or modify any license notices. This file is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. """ # fmt: off class Tests(): level_created = ("New level created", "New level not created") entity_created = ("Test Entity created", "Test Entity not created") game_mode_entered = ("Game Mode successfully entered", "Game mode failed to enter") game_mode_exited = ("Game Mode successfully exited", "Game mode failed to exited") found_lines = ("Expected log lines were found", "Expected log lines were not found") # fmt: on def ScriptCanvas_ChangingAssets_ComponentStable(): """ Summary: Changing the assigned Script Canvas Asset on an entity properly updates level functionality Expected Behavior: When game mode is entered, respective strings of assigned assets should be printed Test Steps: 1) Create temp level 2) Create new entity 3) Start Tracer 4) Set first script and evaluate 5) Set second script and evaluate Note: - This test file must be called from the Open 3D Engine Editor command terminal - Any passed and failed tests are written to the Editor.log file. Parsing the file or running a log_monitor are required to observe the test results. :return: None """ import os from utils import TestHelper as helper from utils import Tracer import hydra_editor_utils as hydra import azlmbr.legacy.general as general import azlmbr.math as math import azlmbr.asset as asset import azlmbr.bus as bus LEVEL_NAME = "tmp_level" ASSET_1 = os.path.join("scriptcanvas", "ScriptCanvas_TwoComponents0.scriptcanvas") ASSET_2 = os.path.join("scriptcanvas", "ScriptCanvas_TwoComponents1.scriptcanvas") EXP_LINE_1 = "Greetings from the first script" EXP_LINE_2 = "Greetings from the second script" WAIT_TIME = 3.0 # SECONDS def get_asset(asset_path): return asset.AssetCatalogRequestBus(bus.Broadcast, "GetAssetIdByPath", asset_path, math.Uuid(), False) def find_expected_line(expected_line): found_lines = [printInfo.message.strip() for printInfo in section_tracer.prints] return expected_line in found_lines def set_asset_evaluate(test_entity, ASSET_PATH, EXP_LINE): # Set Script Canvas entity test_entity.get_set_test(0, "Script Canvas Asset|Script Canvas Asset", get_asset(ASSET_PATH)) # Enter/exit game mode helper.enter_game_mode(Tests.game_mode_entered) helper.wait_for_condition(lambda: find_expected_line(EXP_LINE), WAIT_TIME) Report.result(Tests.found_lines, find_expected_line(EXP_LINE)) helper.exit_game_mode(Tests.game_mode_exited) # 1) Create temp level general.idle_enable(True) result = general.create_level_no_prompt(LEVEL_NAME, 128, 1, 512, True) Report.critical_result(Tests.level_created, result == 0) helper.wait_for_condition(lambda: general.get_current_level_name() == LEVEL_NAME, WAIT_TIME) general.close_pane("Error Report") # 2) Create new entity position = math.Vector3(512.0, 512.0, 32.0) test_entity = hydra.Entity("test_entity") test_entity.create_entity(position, ["Script Canvas"]) # 3) Start Tracer with Tracer() as section_tracer: # 4) Set first script and evaluate set_asset_evaluate(test_entity, ASSET_1, EXP_LINE_1) # 5) Set second script and evaluate set_asset_evaluate(test_entity, ASSET_2, EXP_LINE_2) if __name__ == "__main__": import ImportPathHelper as imports imports.init() from utils import Report Report.start_test(ScriptCanvas_ChangingAssets_ComponentStable)