""" All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or its licensors. For complete copyright and license terms please see the LICENSE at the root of this distribution (the "License"). All use of this software is governed by the License, or, if provided, by the license below or the license accompanying this file. Do not remove or modify any license notices. This file is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. Test case ID : C14861500 Test Case Title : Verify Default shape is Physics Asset """ # fmt: off class Tests(): create_collider_entity = ("Created Collider Entity", "Failed to create Collider Entity") add_physx_collider = ("PhysX Collider added", "Failed to add PhysX Collider") shape_is_correct = ("PhysX Collider Shape is correct", "PhysX Collider Shape is not PhysicsAsset") # fmt: on def C14861500_DefaultSetting_ColliderShape(): """ Summary: Check the default for Shape on the PhysX Collider component Expected Behavior: When adding the PhysX Collider, the default Shape should be PhysX Asset Test Steps: 1) Load empty level 2) Create an entity to hold the PhysX Shape Collider component 3) Add the PhysX Collider component 4) Check value of Shape property on PhysX Collider Note: - This test file must be called from the Open 3D Engine Editor command terminal - Any passed and failed tests are written to the Editor.log file. Parsing the file or running a log_monitor are required to observe the test results. :return: None """ # Helper Files import ImportPathHelper as imports imports.init() from editor_python_test_tools.editor_entity_utils import EditorEntity as Entity from editor_python_test_tools.utils import Report from editor_python_test_tools.utils import TestHelper as helper # Open 3D Engine Imports import azlmbr.legacy.general as general PHYSICS_ASSET_INDEX = 7 # Hardcoded enum index value for Shape property helper.init_idle() # 1) Load empty level helper.open_level("Physics", "Base") # 2) Create an entity to hold the PhysX Shape Collider component collider_entity = Entity.create_editor_entity("Collider") Report.result(Tests.create_collider_entity, collider_entity.id.IsValid()) # 3) Add the PhysX Collider component test_component = collider_entity.add_component("PhysX Collider") Report.result(Tests.add_physx_collider, collider_entity.has_component("PhysX Collider")) # 4) Check value of Shape property on PhysX Collider value_to_test = test_component.get_component_property_value("Shape Configuration|Shape") Report.result(Tests.shape_is_correct, value_to_test == PHYSICS_ASSET_INDEX) if __name__ == "__main__": import ImportPathHelper as imports imports.init() from editor_python_test_tools.utils import Report Report.start_test(C14861500_DefaultSetting_ColliderShape)