/* * Copyright (c) Contributors to the Open 3D Engine Project. * For complete copyright and license terms please see the LICENSE at the root of this distribution. * * SPDX-License-Identifier: Apache-2.0 OR MIT * */ #pragma once #include #include #include namespace AZ { namespace Render { class EditorPhysicalSkyComponent final : public EditorRenderComponentAdapter { public: using BaseClass = EditorRenderComponentAdapter; AZ_EDITOR_COMPONENT(AZ::Render::EditorPhysicalSkyComponent, EditorPhysicalSkyComponentTypeId, BaseClass); static void Reflect(AZ::ReflectContext* context); EditorPhysicalSkyComponent() = default; EditorPhysicalSkyComponent(const PhysicalSkyComponentConfig& config); //! EditorRenderComponentAdapter overrides... AZ::u32 OnConfigurationChanged() override; }; } // namespace Render } // namespace AZ