/* * Copyright (c) Contributors to the Open 3D Engine Project. * For complete copyright and license terms please see the LICENSE at the root of this distribution. * * SPDX-License-Identifier: Apache-2.0 OR MIT * */ #include #include namespace AZ { namespace Render { void EditorPhysicalSkyComponent::Reflect(AZ::ReflectContext* context) { BaseClass::Reflect(context); if (AZ::SerializeContext* serializeContext = azrtti_cast(context)) { serializeContext->Class() ->Version(1, ConvertToEditorRenderComponentAdapter<1>); if (AZ::EditContext* editContext = serializeContext->GetEditContext()) { editContext->Class( "Physical Sky", "Physical Sky render the background of your scene with physical simulation") ->ClassElement(AZ::Edit::ClassElements::EditorData, "") ->Attribute(AZ::Edit::Attributes::Category, "Atom") ->Attribute(AZ::Edit::Attributes::Icon, "Icons/Components/Component_Placeholder.svg") ->Attribute(AZ::Edit::Attributes::ViewportIcon, "Icons/Components/Viewport/Component_Placeholder.svg") ->Attribute(AZ::Edit::Attributes::AppearsInAddComponentMenu, AZ_CRC("Game", 0x232b318c)) ->Attribute(AZ::Edit::Attributes::AutoExpand, true) ->Attribute(AZ::Edit::Attributes::HelpPageURL, "https://o3de.org/docs/user-guide/components/reference/atom/physical-sky/") ; editContext->Class( "PhysicalSkyComponentController", "") ->ClassElement(AZ::Edit::ClassElements::EditorData, "") ->Attribute(AZ::Edit::Attributes::AutoExpand, true) ->DataElement(AZ::Edit::UIHandlers::Default, &PhysicalSkyComponentController::m_configuration, "Configuration", "") ->Attribute(AZ::Edit::Attributes::Visibility, AZ::Edit::PropertyVisibility::ShowChildrenOnly) ; editContext->Class( "PhysicalSkyComponentConfig", "") ->ClassElement(AZ::Edit::ClassElements::EditorData, "") ->DataElement(Edit::UIHandlers::ComboBox, &PhysicalSkyComponentConfig::m_intensityMode, "Intensity Mode", "Specifying the light unit") ->EnumAttribute(PhotometricUnit::Ev100Luminance, "Ev100") ->EnumAttribute(PhotometricUnit::Nit, "Nit") ->DataElement(AZ::Edit::UIHandlers::Slider, &PhysicalSkyComponentConfig::m_skyIntensity, "Sky Intensity", "Brightness of the sky") ->Attribute(AZ::Edit::Attributes::Min, &PhysicalSkyComponentConfig::GetSkyIntensityMin) ->Attribute(AZ::Edit::Attributes::Max, &PhysicalSkyComponentConfig::GetSkyIntensityMax) ->Attribute(Edit::Attributes::Suffix, &PhysicalSkyComponentConfig::GetIntensitySuffix) ->DataElement(AZ::Edit::UIHandlers::Slider, &PhysicalSkyComponentConfig::m_sunIntensity, "Sun Intensity", "Brightness of the sun") ->Attribute(AZ::Edit::Attributes::Min, &PhysicalSkyComponentConfig::GetSunIntensityMin) ->Attribute(AZ::Edit::Attributes::Max, &PhysicalSkyComponentConfig::GetSunIntensityMax) ->Attribute(Edit::Attributes::Suffix, &PhysicalSkyComponentConfig::GetIntensitySuffix) ->DataElement(AZ::Edit::UIHandlers::Slider, &PhysicalSkyComponentConfig::m_sunRadiusFactor, "Sun Radius Factor", "A factor for Physical sun radius in millions of km. 1 unit is 695,508 km") ->Attribute(AZ::Edit::Attributes::Min, 0.1f) ->Attribute(AZ::Edit::Attributes::Max, 2.f) ->DataElement(AZ::Edit::UIHandlers::Slider, &PhysicalSkyComponentConfig::m_turbidity, "Turbidity", "A measure of the aerosol content in the air. Default is 1.") ->Attribute(AZ::Edit::Attributes::Min, 1) ->Attribute(AZ::Edit::Attributes::Max, 10) ->Attribute(AZ::Edit::Attributes::Step, 1) ->DataElement(AZ::Edit::UIHandlers::Default, &PhysicalSkyComponentConfig::m_skyBoxFogSettings, "Fog", "Fog settings for rendering on top of physical sky") ->Attribute(AZ::Edit::Attributes::AutoExpand, true) ; } } if (auto behaviorContext = azrtti_cast(context)) { behaviorContext->Class() ->RequestBus("PhysicalSkyRequestBus") ->RequestBus("SkyBoxFogRequestBus"); behaviorContext->ConstantProperty("EditorPhysicalSkyComponentTypeId", BehaviorConstant(Uuid(EditorPhysicalSkyComponentTypeId))) ->Attribute(AZ::Script::Attributes::Module, "render") ->Attribute(AZ::Script::Attributes::Scope, AZ::Script::Attributes::ScopeFlags::Automation); } } EditorPhysicalSkyComponent::EditorPhysicalSkyComponent(const PhysicalSkyComponentConfig& config) : BaseClass(config) { } u32 EditorPhysicalSkyComponent::OnConfigurationChanged() { // If the intensity mode changes in the editor, convert the photometric value and update the intensity if (m_controller.m_configuration.m_intensityMode != m_controller.m_skyPhotometricValue.GetType()) { m_controller.m_skyPhotometricValue.ConvertToPhotometricUnit(m_controller.m_configuration.m_intensityMode); m_controller.m_configuration.m_skyIntensity = m_controller.m_skyPhotometricValue.GetIntensity(); m_controller.m_sunPhotometricValue.ConvertToPhotometricUnit(m_controller.m_configuration.m_intensityMode); m_controller.m_configuration.m_sunIntensity = m_controller.m_sunPhotometricValue.GetIntensity(); } BaseClass::OnConfigurationChanged(); return Edit::PropertyRefreshLevels::AttributesAndValues; } } }