# # Copyright (c) Contributors to the Open 3D Engine Project. # For complete copyright and license terms please see the LICENSE at the root of this distribution. # # SPDX-License-Identifier: Apache-2.0 OR MIT # # include_guard() ################################################################################ # Subdirectory processing ################################################################################ # this function is building up the LY_EXTERNAL_SUBDIRS global property function(add_engine_gem_json_external_subdirectories gem_path) set(gem_json_path ${gem_path}/gem.json) if(EXISTS ${gem_json_path}) read_json_external_subdirs(gem_external_subdirs ${gem_path}/gem.json) foreach(gem_external_subdir ${gem_external_subdirs}) file(REAL_PATH ${gem_external_subdir} real_external_subdir BASE_DIRECTORY ${gem_path}) # Append external subdirectory if it is not in global property get_property(current_external_subdirs GLOBAL PROPERTY LY_EXTERNAL_SUBDIRS) if(NOT real_external_subdir IN_LIST current_external_subdirs) set_property(GLOBAL APPEND PROPERTY LY_EXTERNAL_SUBDIRS ${real_external_subdir}) # Also append the project external subdirectores to the LY_EXTERNAL_SUBDIRS_ENGINE property set_property(GLOBAL APPEND PROPERTY LY_EXTERNAL_SUBDIRS_ENGINE ${real_external_subdir}) add_engine_gem_json_external_subdirectories(${real_external_subdir}) endif() endforeach() endif() endfunction() function(add_engine_json_external_subdirectories) set(engine_json_path ${LY_ROOT_FOLDER}/engine.json) if(EXISTS ${engine_json_path}) read_json_external_subdirs(engine_external_subdirs ${engine_json_path}) foreach(engine_external_subdir ${engine_external_subdirs}) file(REAL_PATH ${engine_external_subdir} real_external_subdir BASE_DIRECTORY ${LY_ROOT_FOLDER}) # Append external subdirectory if it is not in global property get_property(current_external_subdirs GLOBAL PROPERTY LY_EXTERNAL_SUBDIRS) if(NOT real_external_subdir IN_LIST current_external_subdirs) set_property(GLOBAL APPEND PROPERTY LY_EXTERNAL_SUBDIRS ${real_external_subdir}) # Also append the project external subdirectores to the LY_EXTERNAL_SUBDIRS_ENGINE property set_property(GLOBAL APPEND PROPERTY LY_EXTERNAL_SUBDIRS_ENGINE ${real_external_subdir}) add_engine_gem_json_external_subdirectories(${real_external_subdir}) endif() endforeach() endif() endfunction() function(add_project_gem_json_external_subdirectories gem_path project_name) set(gem_json_path ${gem_path}/gem.json) if(EXISTS ${gem_json_path}) read_json_external_subdirs(gem_external_subdirs ${gem_path}/gem.json) foreach(gem_external_subdir ${gem_external_subdirs}) file(REAL_PATH ${gem_external_subdir} real_external_subdir BASE_DIRECTORY ${gem_path}) # Append external subdirectory if it is not in global property get_property(current_external_subdirs GLOBAL PROPERTY LY_EXTERNAL_SUBDIRS) if(NOT real_external_subdir IN_LIST current_external_subdirs) set_property(GLOBAL APPEND PROPERTY LY_EXTERNAL_SUBDIRS ${real_external_subdir}) # Also append the project external subdirectores to the LY_EXTERNAL_SUBDIRS_${project_name} property set_property(GLOBAL APPEND PROPERTY LY_EXTERNAL_SUBDIRS_${project_name} ${real_external_subdir}) add_project_gem_json_external_subdirectories(${real_external_subdir} "${project_name}") endif() endforeach() endif() endfunction() function(add_project_json_external_subdirectories project_path project_name) set(project_json_path ${project_path}/project.json) if(EXISTS ${project_json_path}) read_json_external_subdirs(project_external_subdirs ${project_path}/project.json) foreach(project_external_subdir ${project_external_subdirs}) file(REAL_PATH ${project_external_subdir} real_external_subdir BASE_DIRECTORY ${project_path}) # Append external subdirectory if it is not in global property get_property(current_external_subdirs GLOBAL PROPERTY LY_EXTERNAL_SUBDIRS) if(NOT real_external_subdir IN_LIST current_external_subdirs) set_property(GLOBAL APPEND PROPERTY LY_EXTERNAL_SUBDIRS ${real_external_subdir}) # Also append the project external subdirectores to the LY_EXTERNAL_SUBDIRS_${project_name} property set_property(GLOBAL APPEND PROPERTY LY_EXTERNAL_SUBDIRS_${project_name} ${real_external_subdir}) add_project_gem_json_external_subdirectories(${real_external_subdir} "${project_name}") endif() endforeach() endif() endfunction() #! add_o3de_manifest_gem_json_external_subdirectories : Recurses through external subdirectories #! originally found in the add_o3de_manifest_json_external_subdirectories command function(add_o3de_manifest_gem_json_external_subdirectories gem_path) set(gem_json_path ${gem_path}/gem.json) if(EXISTS ${gem_json_path}) read_json_external_subdirs(gem_external_subdirs ${gem_path}/gem.json) foreach(gem_external_subdir ${gem_external_subdirs}) file(REAL_PATH ${gem_external_subdir} real_external_subdir BASE_DIRECTORY ${gem_path}) # Append external subdirectory ONLY to LY_EXTERNAL_SUBDIRS_O3DE_MANIFEST PROPERTY # It is not appended to LY_EXTERNAL_SUBDIRS unless that gem is used by the project get_property(current_external_subdirs GLOBAL PROPERTY LY_EXTERNAL_SUBDIRS_O3DE_MANIFEST) if(NOT real_external_subdir IN_LIST current_external_subdirs) set_property(GLOBAL APPEND PROPERTY LY_EXTERNAL_SUBDIRS_O3DE_MANIFEST ${real_external_subdir}) add_o3de_manifest_gem_json_external_subdirectories(${real_external_subdir}) endif() endforeach() endif() endfunction() #! add_o3de_manifest_json_external_subdirectories : Adds the list of external_subdirectories #! in the user o3de_manifest.json to the LY_EXTERNAL_SUBDIRS_O3DE_MANIFEST property function(add_o3de_manifest_json_external_subdirectories) o3de_get_manifest_path(manifest_path) if(EXISTS ${manifest_path}) read_json_external_subdirs(o3de_manifest_external_subdirs ${manifest_path}) foreach(manifest_external_subdir ${o3de_manifest_external_subdirs}) file(REAL_PATH ${manifest_external_subdir} real_external_subdir BASE_DIRECTORY ${LY_ROOT_FOLDER}) # Append external subdirectory ONLY to LY_EXTERNAL_SUBDIRS_O3DE_MANIFEST PROPERTY # It is not appended to LY_EXTERNAL_SUBDIRS unless that gem is used by the project get_property(current_external_subdirs GLOBAL PROPERTY LY_EXTERNAL_SUBDIRS_O3DE_MANIFEST) if(NOT real_external_subdir IN_LIST current_external_subdirs) set_property(GLOBAL APPEND PROPERTY LY_EXTERNAL_SUBDIRS_O3DE_MANIFEST ${real_external_subdir}) add_o3de_manifest_gem_json_external_subdirectories(${real_external_subdir}) endif() endforeach() endif() endfunction() #! Gather unique_list of all external subdirectories that is union #! of the engine.json, project.json, o3de_manifest.json and any gem.json files found visiting function(get_all_external_subdirectories output_subdirs) get_property(all_external_subdirs GLOBAL PROPERTY LY_EXTERNAL_SUBDIRS) get_property(manifest_external_subdirs GLOBAL PROPERTY LY_EXTERNAL_SUBDIRS_O3DE_MANIFEST) list(APPEND all_external_subdirs ${manifest_external_subdirs}) list(REMOVE_DUPLICATES all_external_subdirs) set(${output_subdirs} ${all_external_subdirs} PARENT_SCOPE) endfunction() #! add_registered_gems_to_external_subdirs: #! Accepts a list of gem_names (which can be read from the project.json or engine.json) #! and cross checks them against union of all external subdirectories to determine the gem path. #! If that gem exist it is appended to LY_EXTERNAL_SUBDIRS so that that the build generator #! adds to the generated build project. #! Otherwise a fatal error is logged indicating that is not gem could not be found in the list of external subdirectories function(add_registered_gems_to_external_subdirs gem_names) if (gem_names) get_all_external_subdirectories(all_external_subdirs) foreach(gem_name IN LISTS gem_names) unset(gem_path) o3de_find_gem(${gem_name} gem_path) if (gem_path) set_property(GLOBAL PROPERTY LY_EXTERNAL_SUBDIRS ${gem_path} APPEND) else() list(JOIN all_external_subdirs "\n" external_subdirs_formatted) message(SEND_ERROR "The gem \"${gem_name}\" from the \"gem_names\" field in the engine.json/project.json " " could not be found in any gem.json from the following list of registered external subdirectories:\n" "${external_subdirs_formatted}") break() endif() endforeach() endif() endfunction() function(add_subdirectory_on_external_subdirs) # Lookup the paths of "gem_names" array all project.json files and engine.json # and append them to the LY_EXTERNAL_SUBDIRS property foreach(project ${LY_PROJECTS}) file(REAL_PATH ${project} full_directory_path BASE_DIRECTORY ${CMAKE_SOURCE_DIR}) o3de_read_json_array(gem_names ${full_directory_path}/project.json "gem_names") add_registered_gems_to_external_subdirs("${gem_names}") endforeach() o3de_read_json_array(gem_names ${LY_ROOT_FOLDER}/engine.json "gem_names") add_registered_gems_to_external_subdirs("${gem_names}") get_property(external_subdirs GLOBAL PROPERTY LY_EXTERNAL_SUBDIRS) list(APPEND LY_EXTERNAL_SUBDIRS ${external_subdirs}) list(REMOVE_DUPLICATES LY_EXTERNAL_SUBDIRS) # Loop over the additional external subdirectories and invoke add_subdirectory on them foreach(external_directory ${LY_EXTERNAL_SUBDIRS}) # Hash the external_directory name and append it to the Binary Directory section of add_subdirectory # This is to deal with potential situations where multiple external directories has the same last directory name # For example if D:/Company1/RayTracingGem and F:/Company2/Path/RayTracingGem were both added as a subdirectory file(REAL_PATH ${external_directory} full_directory_path) string(SHA256 full_directory_hash ${full_directory_path}) # Truncate the full_directory_hash down to 8 characters to avoid hitting the Windows 260 character path limit # when the external subdirectory contains relative paths of significant length string(SUBSTRING ${full_directory_hash} 0 8 full_directory_hash) # Use the last directory as the suffix path to use for the Binary Directory cmake_path(GET external_directory FILENAME directory_name) add_subdirectory(${external_directory} ${CMAKE_BINARY_DIR}/External/${directory_name}-${full_directory_hash}) endforeach() endfunction()