/* * Copyright (c) Contributors to the Open 3D Engine Project. * For complete copyright and license terms please see the LICENSE at the root of this distribution. * * SPDX-License-Identifier: Apache-2.0 OR MIT * */ #pragma once #include #include //////////////////////////////////////////////////////////////////////////////////////////////////// //! Interface class that a radio button group component needs to implement. This interface allows //! a radio button to communicate with the radio button group itself class UiRadioButtonGroupCommunicationInterface : public AZ::ComponentBus { public: // member functions virtual ~UiRadioButtonGroupCommunicationInterface() {} //! Registers a radio button within a group //! \param The radio button to add //! \return Whether the radio button was successfully added to the group or not virtual bool RegisterRadioButton(AZ::EntityId radioButton) = 0; //! Unregisters a radio button within a group //! \param The radio button to remove virtual void UnregisterRadioButton(AZ::EntityId radioButton) = 0; //! Called when a radio button wants to change state due to user action (i.e. by clicking it) //! \param The radio button to change the state of //! \param The new radio button state virtual void RequestRadioButtonStateChange(AZ::EntityId radioButton, bool newState) = 0; public: // static member data //! Only one component on an entity can implement the events static const AZ::EBusHandlerPolicy HandlerPolicy = AZ::EBusHandlerPolicy::Single; }; typedef AZ::EBus UiRadioButtonGroupCommunicationBus;