/* * Copyright (c) Contributors to the Open 3D Engine Project. * For complete copyright and license terms please see the LICENSE at the root of this distribution. * * SPDX-License-Identifier: Apache-2.0 OR MIT * */ #pragma once #include #include //////////////////////////////////////////////////////////////////////////////////////////////////// //! Interface class that a radio button component needs to implement. This interface allows the //! radio button group to communicate with the radio button itself class UiRadioButtonCommunicationInterface : public AZ::ComponentBus { public: // member functions virtual ~UiRadioButtonCommunicationInterface() {} //! Used by the group to set the state of the radio button //! \param The new desired state of the radio button. //! \param Whether the button should inform listeners that it was changed. virtual void SetState(bool isOn, bool sendNotifications) = 0; //! Set the radio button group virtual void SetGroup(AZ::EntityId group) = 0; public: // static member data //! Only one component on an entity can implement the events static const AZ::EBusHandlerPolicy HandlerPolicy = AZ::EBusHandlerPolicy::Single; }; typedef AZ::EBus UiRadioButtonCommunicationBus;