/* * Copyright (c) Contributors to the Open 3D Engine Project. * For complete copyright and license terms please see the LICENSE at the root of this distribution. * * SPDX-License-Identifier: Apache-2.0 OR MIT * */ #pragma once #include #include //////////////////////////////////////////////////////////////////////////////////////////////////// //! Interface class that a radio button component needs to implement. A radio button component //! provides functionality for a button that can be turned on or off and is dependent on the other //! radio buttons in the same radio button group. This interface is designed to be used in //! conjunction with the UiRadioButtonGroupInterface, which describes the group for radio buttons. class UiRadioButtonInterface : public AZ::ComponentBus { public: // member functions virtual ~UiRadioButtonInterface() {} //! Query the state of the radio button //! \return The current state for the radio button. virtual bool GetState() = 0; //! Get the radio button group virtual AZ::EntityId GetGroup() = 0; //! Get the optional checked (ON) entity virtual AZ::EntityId GetCheckedEntity() = 0; //! Set the optional checked (ON) entity virtual void SetCheckedEntity(AZ::EntityId entityId) = 0; //! Get the optional unchecked (OFF) entity virtual AZ::EntityId GetUncheckedEntity() = 0; //! Set the optional unchecked (OFF) entity virtual void SetUncheckedEntity(AZ::EntityId entityId) = 0; //! Get the action triggered when turned on virtual const LyShine::ActionName& GetTurnOnActionName() = 0; //! Set the action triggered when turned on virtual void SetTurnOnActionName(const LyShine::ActionName& actionName) = 0; //! Get the action triggered when turned off virtual const LyShine::ActionName& GetTurnOffActionName() = 0; //! Set the action triggered when turned off virtual void SetTurnOffActionName(const LyShine::ActionName& actionName) = 0; //! Get the action triggered when changed virtual const LyShine::ActionName& GetChangedActionName() = 0; //! Set the action triggered when changed virtual void SetChangedActionName(const LyShine::ActionName& actionName) = 0; public: // static member data //! Only one component on a entity can implement the events static const AZ::EBusHandlerPolicy HandlerPolicy = AZ::EBusHandlerPolicy::Single; }; typedef AZ::EBus UiRadioButtonBus; //////////////////////////////////////////////////////////////////////////////////////////////////// class UiRadioButtonNotifications : public AZ::ComponentBus { public: // member functions virtual ~UiRadioButtonNotifications() {} //! Notify listeners that the radio button state has changed virtual void OnRadioButtonStateChange([[maybe_unused]] bool checked) {} }; typedef AZ::EBus UiRadioButtonNotificationBus;