/* * Copyright (c) Contributors to the Open 3D Engine Project. * For complete copyright and license terms please see the LICENSE at the root of this distribution. * * SPDX-License-Identifier: Apache-2.0 OR MIT * */ #pragma once #include #include //////////////////////////////////////////////////////////////////////////////////////////////////// class UiLayoutRowInterface : public AZ::ComponentBus { public: // member functions virtual ~UiLayoutRowInterface() {} //! Get the padding (in pixels) inside the edges of the element virtual UiLayoutInterface::Padding GetPadding() = 0; //! Set the padding (in pixels) inside the edges of the element virtual void SetPadding(UiLayoutInterface::Padding padding) = 0; //! Get the spacing (in pixels) between child elements virtual float GetSpacing() = 0; //! Set the spacing (in pixels) between child elements virtual void SetSpacing(float spacing) = 0; //! Get the horizontal order for this layout virtual UiLayoutInterface::HorizontalOrder GetOrder() = 0; //! Set the horizontal order for this layout virtual void SetOrder(UiLayoutInterface::HorizontalOrder order) = 0; public: // static member data //! Only one component on a entity can implement the events static const AZ::EBusHandlerPolicy HandlerPolicy = AZ::EBusHandlerPolicy::Single; }; typedef AZ::EBus UiLayoutRowBus;