/* * Copyright (c) Contributors to the Open 3D Engine Project. * For complete copyright and license terms please see the LICENSE at the root of this distribution. * * SPDX-License-Identifier: Apache-2.0 OR MIT * */ #pragma once #include #include //////////////////////////////////////////////////////////////////////////////////////////////////// class UiEditorChangeNotificationInterface : public AZ::EBusTraits { public: // member functions virtual ~UiEditorChangeNotificationInterface() {} //! Called when the transform properties in the UI editor need to be refreshed virtual void OnEditorTransformPropertiesNeedRefresh() = 0; //! Forces a refresh of the entire properties tree in the UI Editor. virtual void OnEditorPropertiesRefreshEntireTree() = 0; }; typedef AZ::EBus UiEditorChangeNotificationBus; //////////////////////////////////////////////////////////////////////////////////////////////////// //! Notify components who store directories as properties when directory contents change. class UiEditorRefreshDirectoryNotificationInterface : public AZ::EBusTraits { public: // member functions virtual ~UiEditorRefreshDirectoryNotificationInterface() {} //! Notify directory properties that they should refresh their contents virtual void OnRefreshDirectory() = 0; }; typedef AZ::EBus UiEditorRefreshDirectoryNotificationBus;