/* * Copyright (c) Contributors to the Open 3D Engine Project. * For complete copyright and license terms please see the LICENSE at the root of this distribution. * * SPDX-License-Identifier: Apache-2.0 OR MIT * */ #include "Launcher_Apple.h" #include // for AZ_MAX_PATH_LEN #include namespace O3DELauncher { const char* GetAppResourcePath() { static char pathToAssets[AZ_MAX_PATH_LEN] = { 0 }; if (pathToAssets[0] == 0) { const char* pathToResources = [[[NSBundle mainBundle] resourcePath] UTF8String]; azsnprintf(pathToAssets, AZ_MAX_PATH_LEN, "%s/%s", pathToResources, "assets"); } return pathToAssets; } }