# # Copyright (c) Contributors to the Open 3D Engine Project. # For complete copyright and license terms please see the LICENSE at the root of this distribution. # # SPDX-License-Identifier: Apache-2.0 OR MIT # # set(CMAKE_SYSTEM_NAME iOS) set(CMAKE_SYSTEM_VERSION 1) set(CMAKE_OSX_ARCHITECTURES arm64) set(LY_IOS_CODE_SIGNING_IDENTITY "iPhone Developer" CACHE STRING "iPhone Developer") set(LY_IOS_DEPLOYMENT_TARGET "14.0" CACHE STRING "iOS Deployment Target") set(LY_IOS_DEVELOPMENT_TEAM "CF9TGN983S" CACHE STRING "The development team ID") # PAL variables set(PAL_PLATFORM_NAME iOS) string(TOLOWER ${PAL_PLATFORM_NAME} PAL_PLATFORM_NAME_LOWERCASE) include(${CMAKE_CURRENT_LIST_DIR}/SDK_ios.cmake) set(CMAKE_XCODE_ATTRIBUTE_TARGETED_DEVICE_FAMILY "1,2") set(CMAKE_XCODE_ATTRIBUTE_IPHONEOS_DEPLOYMENT_TARGET ${LY_IOS_DEPLOYMENT_TARGET}) set(CMAKE_XCODE_ATTRIBUTE_CLANG_CXX_LIBRARY "libc++") set(CMAKE_XCODE_ATTRIBUTE_ENABLE_BITCODE NO) set(CMAKE_XCODE_ATTRIBUTE_CODE_SIGNING_REQUIRED YES) set(CMAKE_XCODE_ATTRIBUTE_CODE_SIGN_IDENTITY ${LY_IOS_CODE_SIGNING_IDENTITY}) set(CMAKE_XCODE_ATTRIBUTE_DEVELOPMENT_TEAM ${LY_IOS_DEVELOPMENT_TEAM})