{ "Type": "JsonSerialization", "Version": 1, "ClassName": "PassAsset", "ClassData": { // Note: all the data here works as placeholders. "PassTemplate": { "Name": "TerrainDetailTextureComputePassTemplate", "PassClass": "TerrainDetailTextureComputePass", "Slots": [ { "Name": "DetailTextureClipmapOutput", "ShaderInputName": "m_detailTexClipmap", "SlotType": "Output", "ScopeAttachmentUsage": "Shader" } ], "ImageAttachments": [ { "Name": "DetailTextureClipmap", "ImageDescriptor": { "Format": "R32G32B32A32_FLOAT", "BindFlags": "3", "SharedQueueMask": "1", "Size": { "Width": 1024, "Height": 1024 } } } ], "Connections": [ { "LocalSlot": "DetailTextureClipmapOutput", "AttachmentRef": { "Pass": "This", "Attachment": "DetailTextureClipmap" } } ], "PassData": { "$type": "Terrain::TerrainDetailTextureComputePassData", "ShaderAsset": { "FilePath": "Shaders/Terrain/TerrainDetailTextureComputePass.shader" }, "Target Thread Count X": 1024, "Target Thread Count Y": 1024, "Target Thread Count Z": 1 } } } }