/* * Copyright (c) Contributors to the Open 3D Engine Project. * For complete copyright and license terms please see the LICENSE at the root of this distribution. * * SPDX-License-Identifier: Apache-2.0 OR MIT * */ #pragma once #include #include #include #include #include #include #include namespace AZ { class ReflectContext; } namespace EMotionFX::MotionMatching { class FrameDatabase; class EMFX_API FeaturePosition : public Feature { public: AZ_RTTI(FeaturePosition, "{3EAA6459-DB59-4EA1-B8B3-C933A83AA77D}", Feature) AZ_CLASS_ALLOCATOR_DECL FeaturePosition() = default; ~FeaturePosition() override = default; void ExtractFeatureValues(const ExtractFeatureContext& context) override; void DebugDraw(AzFramework::DebugDisplayRequests& debugDisplay, MotionMatchingInstance* instance, size_t frameIndex) override; float CalculateFrameCost(size_t frameIndex, const FrameCostContext& context) const override; void FillQueryFeatureValues(size_t startIndex, AZStd::vector& queryFeatureValues, const FrameCostContext& context) override; static void Reflect(AZ::ReflectContext* context); size_t GetNumDimensions() const override; AZStd::string GetDimensionName(size_t index) const override; AZ::Vector3 GetFeatureData(const FeatureMatrix& featureMatrix, size_t frameIndex) const; void SetFeatureData(FeatureMatrix& featureMatrix, size_t frameIndex, const AZ::Vector3& position); }; } // namespace EMotionFX::MotionMatching