/* * Copyright (c) Contributors to the Open 3D Engine Project. * For complete copyright and license terms please see the LICENSE at the root of this distribution. * * SPDX-License-Identifier: Apache-2.0 OR MIT * */ #include #include #include namespace EMotionFX { namespace Pipeline { namespace UI { AZ_CLASS_ALLOCATOR_IMPL(LODTreeSelectionWidget, PropertyWidgetAllocator, 0) LODTreeSelectionWidget::LODTreeSelectionWidget(QWidget* parent) : NodeTreeSelectionWidget(parent) , m_hideUncheckableItem(false) { } void LODTreeSelectionWidget::HideUncheckable(bool hide) { m_hideUncheckableItem = hide; } void LODTreeSelectionWidget::ResetNewTreeWidget(const SceneContainers::Scene& scene) { LODSceneGraphWidget* widget = aznew LODSceneGraphWidget(scene, *m_list); widget->HideUncheckableItem(m_hideUncheckableItem); m_treeWidget.reset(widget); } } } } #include