/* * Copyright (c) Contributors to the Open 3D Engine Project. * For complete copyright and license terms please see the LICENSE at the root of this distribution. * * SPDX-License-Identifier: Apache-2.0 OR MIT * */ #pragma once #if !defined(Q_MOC_RUN) #include #include #include #endif namespace EMotionFX { // Handler to pick paramaters and get input/outputs in a node affected. The node has to implement IParameterPickerRule class AnimGraphParameterMaskHandler : public QObject , public AzToolsFramework::PropertyHandler, AnimGraphParameterPicker> { Q_OBJECT // AUTOMOC public: AZ_CLASS_ALLOCATOR_DECL AnimGraphParameterMaskHandler(); AZ::u32 GetHandlerName() const override; QWidget* CreateGUI(QWidget* parent) override; bool AutoDelete() const override { return false; } void ConsumeAttribute(AnimGraphParameterPicker* widget, AZ::u32 attrib, AzToolsFramework::PropertyAttributeReader* attrValue, const char* debugName) override; void WriteGUIValuesIntoProperty(size_t index, AnimGraphParameterPicker* GUI, property_t& instance, AzToolsFramework::InstanceDataNode* node) override; bool ReadValuesIntoGUI(size_t index, AnimGraphParameterPicker* GUI, const property_t& instance, AzToolsFramework::InstanceDataNode* node) override; protected: ObjectAffectedByParameterChanges* m_object; }; } // namespace EMotionFX