/* * Copyright (c) Contributors to the Open 3D Engine Project. * For complete copyright and license terms please see the LICENSE at the root of this distribution. * * SPDX-License-Identifier: Apache-2.0 OR MIT * */ #pragma once // include the required headers #include "StandardHeaders.h" #include #include namespace MCore { /** * The class used to check differences between given objects. The differences are all represented as floats. * This class can be useful in some specific algorithms used for optimizing data sets. * Partial template specialization is used to calculate differences between custom object types. * There is already support provided for a number of types, such as floats, ints and vectors. */ template class Compare { public: /** * Check if two given values are close to eachother or not. * @param a The first value. * @param b The second value. * @param threshold The maximum error threshold value. * @note Partial template specialization MUST be used to define behavior for the given type. */ static MCORE_INLINE bool CheckIfIsClose(const T& a, const T& b, float threshold); }; // include the inline code #include "Compare.inl" }