/* * Copyright (c) Contributors to the Open 3D Engine Project. * For complete copyright and license terms please see the LICENSE at the root of this distribution. * * SPDX-License-Identifier: Apache-2.0 OR MIT * */ #include #include #include #include #include #include namespace AZ { namespace Render { namespace Hair { HairShortCutGeometryDepthAlphaPass::HairShortCutGeometryDepthAlphaPass(const RPI::PassDescriptor& descriptor) : HairGeometryRasterPass(descriptor) { SetShaderPath("Shaders/hairshortcutgeometrydepthalpha.azshader"); } RPI::Ptr HairShortCutGeometryDepthAlphaPass::Create(const RPI::PassDescriptor& descriptor) { RPI::Ptr pass = aznew HairShortCutGeometryDepthAlphaPass(descriptor); return pass; } void HairShortCutGeometryDepthAlphaPass::BuildInternal() { RasterPass::BuildInternal(); // change this to call parent if the method exists if (!AcquireFeatureProcessor()) { return; } LoadShaderAndPipelineState(); } } // namespace Hair } // namespace Render } // namespace AZ