@echo off REM REM Copyright (c) Contributors to the Open 3D Engine Project. REM For complete copyright and license terms please see the LICENSE at the root of this distribution. REM REM SPDX-License-Identifier: Apache-2.0 OR MIT REM REM :: Sets up extended DCCsi environment for Maya :: Set up window TITLE O3DE DCCsi Autodesk Maya Environment :: Use obvious color to prevent confusion (Grey with Yellow Text) COLOR 8E :: Skip initialization if already completed IF "%DCCSI_ENV_MAYA_INIT%"=="1" GOTO :END_OF_FILE :: Store current dir %~d0 cd %~dp0 PUSHD %~dp0 :: Maya 2022: 3.7.7 (tags/v3.7.7:d7c567b08f, Mar 10 2020, 10:41:24) [MSC v.1900 64 bit (AMD64)] IF "%DCCSI_PY_VERSION_MAJOR%"=="" (set DCCSI_PY_VERSION_MAJOR=3) IF "%DCCSI_PY_VERSION_MINOR%"=="" (set DCCSI_PY_VERSION_MINOR=7) IF "%DCCSI_PY_VERSION_RELEASE%"=="" (set DCCSI_PY_VERSION_RELEASE=7) :: Default Maya Version IF "%MAYA_VERSION%"=="" (set MAYA_VERSION=2022) :: Initialize env CALL %~dp0\Env_Core.bat CALL %~dp0\Env_Python.bat echo. echo _____________________________________________________________________ echo. echo ~ O3DE DCCsi Autodesk Maya Environment ... echo _____________________________________________________________________ echo. echo DCCSI_PY_VERSION_MAJOR = %DCCSI_PY_VERSION_MAJOR% echo DCCSI_PY_VERSION_MINOR = %DCCSI_PY_VERSION_MINOR% echo DCCSI_PY_VERSION_RELEASE = %DCCSI_PY_VERSION_RELEASE% echo MAYA_VERSION = %MAYA_VERSION% :::: Set Maya native project acess to this project IF "%MAYA_PROJECT%"=="" (set MAYA_PROJECT=%PATH_O3DE_PROJECT%) echo MAYA_PROJECT = %MAYA_PROJECT% :: maya sdk path set DCCSI_TOOLS_MAYA_PATH=%PATH_DCCSI_TOOLS%\DCC\Maya echo DCCSI_TOOLS_MAYA_PATH = %DCCSI_TOOLS_MAYA_PATH% set MAYA_MODULE_PATH=%DCCSI_TOOLS_MAYA_PATH%;%MAYA_MODULE_PATH% echo MAYA_MODULE_PATH = %MAYA_MODULE_PATH% :: Maya File Paths, etc :: https://knowledge.autodesk.com/support/maya/learn-explore/caas/CloudHelp/cloudhelp/2015/ENU/Maya/files/Environment-Variables-File-path-variables-htm.html :::: Set Maya native project acess to this project IF "%MAYA_LOCATION%"=="" (set MAYA_LOCATION=%ProgramFiles%\Autodesk\Maya%MAYA_VERSION%) echo MAYA_LOCATION = %MAYA_LOCATION% IF "%MAYA_BIN_PATH%"=="" (set MAYA_BIN_PATH=%MAYA_LOCATION%\bin) echo MAYA_BIN_PATH = %MAYA_BIN_PATH% :: these improve the boot up time (Ha ... not really much) IF "%MAYA_DISABLE_CIP%"=="" (set MAYA_DISABLE_CIP=1) echo MAYA_DISABLE_CIP = %MAYA_DISABLE_CIP% IF "%MAYA_DISABLE_CER%"=="" (set MAYA_DISABLE_CER=1) echo MAYA_DISABLE_CER = %MAYA_DISABLE_CER% IF "%MAYA_DISABLE_CLIC_IPM%"=="" (set MAYA_DISABLE_CLIC_IPM=1) echo MAYA_DISABLE_CLIC_IPM = %MAYA_DISABLE_CLIC_IPM% IF "%DCCSI_MAYA_SET_CALLBACKS%"=="" (set DCCSI_MAYA_SET_CALLBACKS=false) echo DCCSI_MAYA_SET_CALLBACKS = %DCCSI_MAYA_SET_CALLBACKS% :: setting this to 1 should further improve boot time (I think) ::IF "%MAYA_NO_CONSOLE_WINDOW%"=="" (set MAYA_NO_CONSOLE_WINDOW=0) ::echo MAYA_NO_CONSOLE_WINDOW = %MAYA_NO_CONSOLE_WINDOW% :: But I like the console window for development and debugging early boot :: shared location for 64bit DCCSI_PY_MAYA python location (2.7) set DCCSI_PY_MAYA=%MAYA_BIN_PATH%\mayapy.exe echo DCCSI_PY_MAYA = %DCCSI_PY_MAYA% :: add to the PATH SET PATH=%MAYA_BIN_PATH%;%PATH% :: Local DCCsi Maya plugins access (ours) set DCCSI_MAYA_PLUG_IN_PATH=%DCCSI_TOOLS_MAYA_PATH%\plugins :: also attached to maya's built-it env var set MAYA_PLUG_IN_PATH=%DCCSI_MAYA_PLUG_IN_PATH%;MAYA_PLUG_IN_PATH echo DCCSI_MAYA_PLUG_IN_PATH = %DCCSI_MAYA_PLUG_IN_PATH% :: Local DCCsi Maya shelves (ours) set DCCSI_MAYA_SHELF_PATH=%DCCSI_TOOLS_MAYA_PATH%\Prefs\Shelves set MAYA_SHELF_PATH=%DCCSI_MAYA_SHELF_PATH% echo DCCSI_MAYA_SHELF_PATH = %DCCSI_MAYA_SHELF_PATH% :: Local DCCsi Maya icons path (ours) set DCCSI_MAYA_XBMLANGPATH=%DCCSI_TOOLS_MAYA_PATH%\Prefs\icons :: also attached to maya's built-it env var set XBMLANGPATH=%DCCSI_MAYA_XBMLANGPATH%;%XBMLANGPATH% echo DCCSI_MAYA_XBMLANGPATH = %DCCSI_MAYA_XBMLANGPATH% :: Local DCCsi Maya Mel scripts (ours) set DCCSI_MAYA_SCRIPT_MEL_PATH=%DCCSI_TOOLS_MAYA_PATH%\Scripts\Mel :: also attached to maya's built-it env var set MAYA_SCRIPT_PATH=%DCCSI_MAYA_SCRIPT_MEL_PATH%;%MAYA_SCRIPT_PATH% echo DCCSI_MAYA_SCRIPT_MEL_PATH = %DCCSI_MAYA_SCRIPT_MEL_PATH% :: Local DCCsi Maya Python scripts (ours) set DCCSI_MAYA_SCRIPT_PY_PATH=%DCCSI_TOOLS_MAYA_PATH%\Scripts\Python :: also attached to maya's built-it env var set MAYA_SCRIPT_PATH=%DCCSI_MAYA_SCRIPT_PY_PATH%;%MAYA_SCRIPT_PATH% echo DCCSI_MAYA_SCRIPT_PY_PATH = %DCCSI_MAYA_SCRIPT_PY_PATH% :: DCCsi Maya boostrap, userSetup.py access (ours) set DCCSI_MAYA_SCRIPT_PATH=%DCCSI_TOOLS_MAYA_PATH%\Scripts :: also attached to maya's built-it env var set MAYA_SCRIPT_PATH=%DCCSI_MAYA_SCRIPT_PATH%;%MAYA_SCRIPT_PATH% echo DCCSI_MAYA_SCRIPT_PATH = %DCCSI_MAYA_SCRIPT_PATH% echo MAYA_SCRIPT_PATH = %MAYA_SCRIPT_PATH% :: add all python related paths to PYTHONPATH for package imports set PYTHONPATH=%DCCSI_MAYA_SCRIPT_PATH%;%DCCSI_MAYA_SCRIPT_PY_PATH%;%PYTHONPATH% echo PYTHONPATH = %PYTHONPATH% :: DX11 Viewport Set MAYA_VP2_DEVICE_OVERRIDE=VirtualDeviceDx11 echo MAYA_VP2_DEVICE_OVERRIDE = %MAYA_VP2_DEVICE_OVERRIDE% ::ENDLOCAL :: Set flag so we don't initialize dccsi environment twice SET DCCSI_ENV_MAYA_INIT=1 GOTO END_OF_FILE :: Return to starting directory POPD :END_OF_FILE