/* * Copyright (c) Contributors to the Open 3D Engine Project. * For complete copyright and license terms please see the LICENSE at the root of this distribution. * * SPDX-License-Identifier: Apache-2.0 OR MIT * */ #pragma once #include #include namespace AZ { namespace Null { class ShaderPlatformInterface : public RHI::ShaderPlatformInterface { public: explicit ShaderPlatformInterface(uint32_t apiUniqueIndex); ////////////////////////////////////////////////////////////////////////// // RHI::ShaderPlatformInterface RHI::APIType GetAPIType() const override; AZ::Name GetAPIName() const override; RHI::Ptr CreatePipelineLayoutDescriptor() override; RHI::Ptr CreateShaderStageFunction(const StageDescriptor& stageDescriptor) override; bool IsShaderStageForRaster(RHI::ShaderHardwareStage shaderStageType) const override; bool IsShaderStageForCompute(RHI::ShaderHardwareStage shaderStageType) const override; bool IsShaderStageForRayTracing(RHI::ShaderHardwareStage shaderStageType) const override; bool CompilePlatformInternal( const AssetBuilderSDK::PlatformInfo& platform, const AZStd::string& shaderSourcePath, const AZStd::string& functionName, RHI::ShaderHardwareStage shaderStage, const AZStd::string& tempFolderPath, StageDescriptor& outputDescriptor, const RHI::ShaderCompilerArguments& shaderCompilerArguments) const override; AZStd::string GetAzslCompilerWarningParameters(const RHI::ShaderCompilerArguments& shaderCompilerArguments) const override; bool BuildHasDebugInfo(const RHI::ShaderCompilerArguments& shaderCompilerArguments) const override; const char* GetAzslHeader(const AssetBuilderSDK::PlatformInfo& platform) const override; bool BuildPipelineLayoutDescriptor( RHI::Ptr pipelineLayoutDescriptor, const ShaderResourceGroupInfoList& srgInfoList, const RootConstantsInfo& rootConstantsInfo, const RHI::ShaderCompilerArguments& shaderCompilerArguments) override; AZStd::string GetAzslCompilerParameters(const RHI::ShaderCompilerArguments& shaderCompilerArguments) const override; ////////////////////////////////////////////////////////////////////////// private: ShaderPlatformInterface() = delete; const Name m_apiName{APINameString}; }; } }