/* * Copyright (c) Contributors to the Open 3D Engine Project. * For complete copyright and license terms please see the LICENSE at the root of this distribution. * * SPDX-License-Identifier: Apache-2.0 OR MIT * */ #include #include #include #include #include #include namespace AZ { namespace Metal { void ShaderPlatformInterfaceSystemComponent::Reflect(AZ::ReflectContext* context) { if (SerializeContext* serialize = azrtti_cast(context)) { serialize->Class() ->Version(0) ->Attribute(Edit::Attributes::SystemComponentTags, AZStd::vector({ AssetBuilderSDK::ComponentTags::AssetBuilder })) ; } } void ShaderPlatformInterfaceSystemComponent::GetDependentServices(AZ::ComponentDescriptor::DependencyArrayType& dependent) { dependent.push_back(AZ_CRC("AzslShaderBuilderService", 0x09315a40)); } void ShaderPlatformInterfaceSystemComponent::Activate() { m_shaderPlatformInterface = AZStd::make_unique(APIUniqueIndex); RHI::ShaderPlatformInterfaceRegisterBus::Broadcast( &RHI::ShaderPlatformInterfaceRegister::RegisterShaderPlatformHandler, m_shaderPlatformInterface.get()); } void ShaderPlatformInterfaceSystemComponent::Deactivate() { RHI::ShaderPlatformInterfaceRegisterBus::Broadcast( &RHI::ShaderPlatformInterfaceRegister::UnregisterShaderPlatformHandler, m_shaderPlatformInterface.get()); m_shaderPlatformInterface = nullptr; } } // namespace Metal } // namespace AZ