/* * Copyright (c) Contributors to the Open 3D Engine Project. * For complete copyright and license terms please see the LICENSE at the root of this distribution. * * SPDX-License-Identifier: Apache-2.0 OR MIT * */ // Gaussian Kernel Radius 9, Sigma 1.8 static const uint GaussianKernelSize = 19; static const int2 TexelOffsetsV[GaussianKernelSize] = {{0, -9}, {0, -8}, {0, -7}, {0, -6}, {0, -5}, {0, -4}, {0, -3}, {0, -2}, {0, -1}, {0, 0}, {0, 1}, {0, 2}, {0, 3}, {0, 4}, {0, 5}, {0, 6}, {0, 7}, {0, 8}, {0, 9}}; static const int2 TexelOffsetsH[GaussianKernelSize] = {{-9, 0}, {-8, 0}, {-7, 0}, {-6, 0}, {-5, 0}, {-4, 0}, {-3, 0}, {-2, 0}, {-1, 0}, {0, 0}, {1, 0}, {2, 0}, {3, 0}, {4, 0}, {5, 0}, {6, 0}, {7, 0}, {8, 0}, {9, 0}}; static const float TexelWeights[GaussianKernelSize] = { 0.0000011022801820635918f, 0.000014295732881160677f, 0.0001370168487067367f, 0.0009708086495991633f, 0.005086391900047703f, 0.019711193240183777f, 0.056512463228943335f, 0.11989501853796679f, 0.18826323520204147f, 0.21881694875889543f, 0.18826323520204147f, 0.11989501853796679f, 0.056512463228943335f, 0.019711193240183777f, 0.005086391900047703f, 0.0009708086495991633f, 0.0001370168487067367f, 0.000014295732881160677f, 0.0000011022801820635918f }; float3 GaussianFilter(uint2 screenCoords, int2 texelOffsets[GaussianKernelSize], RWTexture2D inputImage) { float3 result = float3(0.0f, 0.0f, 0.0f); [unroll] for (uint i = 0; i < GaussianKernelSize; ++i) { result += inputImage[screenCoords + texelOffsets[i]].rgb * TexelWeights[i]; } return result; }