{ "Type": "JsonSerialization", "Version": 1, "ClassName": "PassAsset", "ClassData": { "PassTemplate": { "Name": "TransparentPassTemplate", "PassClass": "RasterPass", "Slots": [ // Inputs... { "Name": "BRDFTextureInput", "ShaderInputName": "m_brdfMap", "SlotType": "Input", "ScopeAttachmentUsage": "Shader" }, { "Name": "InputOutput", "SlotType": "InputOutput", "ScopeAttachmentUsage": "RenderTarget" }, { "Name": "DirectionalLightShadowmap", "ShaderInputName": "m_directionalLightShadowmap", "SlotType": "Input", "ScopeAttachmentUsage": "Shader", "ImageViewDesc": { "IsArray": 1 } }, { "Name": "ExponentialShadowmapDirectional", "ShaderInputName": "m_directionalLightExponentialShadowmap", "SlotType": "Input", "ScopeAttachmentUsage": "Shader", "ImageViewDesc": { "IsArray": 1 } }, { "Name": "ProjectedShadowmap", "ShaderInputName": "m_projectedShadowmaps", "SlotType": "Input", "ScopeAttachmentUsage": "Shader", "ImageViewDesc": { "IsArray": 1 } }, { "Name": "ExponentialShadowmapProjected", "ShaderInputName": "m_projectedExponentialShadowmap", "SlotType": "Input", "ScopeAttachmentUsage": "Shader", "ImageViewDesc": { "IsArray": 1 } }, { "Name": "TileLightData", "SlotType": "Input", "ShaderInputName": "m_tileLightData", "ScopeAttachmentUsage": "Shader" }, { "Name": "LightListRemapped", "SlotType": "Input", "ShaderInputName": "m_lightListRemapped", "ScopeAttachmentUsage": "Shader" }, { "Name": "InputLinearDepth", "SlotType": "Input", "ShaderInputName": "m_linearDepthTexture", "ScopeAttachmentUsage": "Shader" }, // Input/Outputs { "Name": "DepthStencil", "SlotType": "InputOutput", "ScopeAttachmentUsage": "DepthStencil" } ], "ImageAttachments": [ { "Name": "BRDFTexture", "Lifetime": "Imported", "AssetRef": { "FilePath": "Textures/BRDFTexture.attimage" } } ], "Connections": [ { "LocalSlot": "BRDFTextureInput", "AttachmentRef": { "Pass": "This", "Attachment": "BRDFTexture" } } ] } } }