/* * Copyright (c) Contributors to the Open 3D Engine Project. * For complete copyright and license terms please see the LICENSE at the root of this distribution. * * SPDX-License-Identifier: Apache-2.0 OR MIT * */ #pragma once #if !defined(Q_MOC_RUN) #include "UnitTestRunner.h" #endif namespace AssetProcessor { class AssetDatabaseConnection; } class AssetProcessingStateDataUnitTest : public UnitTestRun { Q_OBJECT public: void AssetProcessingStateDataTest(); void ExistenceTest(AssetProcessor::AssetDatabaseConnection* stateData); void DataTest(AssetProcessor::AssetDatabaseConnection* stateData); void BuilderInfoTest(AssetProcessor::AssetDatabaseConnection* stateData); void SourceDependencyTest(AssetProcessor::AssetDatabaseConnection* stateData); void SourceFingerprintTest(AssetProcessor::AssetDatabaseConnection* stateData); virtual void StartTest() override; virtual int UnitTestPriority() const override { return -10; } // other classes depend on this one Q_SIGNALS: public Q_SLOTS: private: };