# # Copyright (c) Contributors to the Open 3D Engine Project. # For complete copyright and license terms please see the LICENSE at the root of this distribution. # # SPDX-License-Identifier: Apache-2.0 OR MIT # # if(NOT PAL_TRAIT_BUILD_HOST_TOOLS) return() endif() include(${CMAKE_CURRENT_SOURCE_DIR}/Platform/${PAL_PLATFORM_NAME}/PAL_${PAL_PLATFORM_NAME_LOWERCASE}.cmake) # AssetBundlerBatch - CLI Application ly_add_target( NAME AssetBundlerBatch.Static STATIC NAMESPACE AZ AUTOMOC FILES_CMAKE assetbundlerbatch_files.cmake INCLUDE_DIRECTORIES PRIVATE . BUILD_DEPENDENCIES PUBLIC 3rdParty::Qt::Core 3rdParty::Qt::Gui 3rdParty::Qt::Widgets AZ::AzToolsFramework ${additional_dependencies} ) ly_add_target( NAME AssetBundlerBatch EXECUTABLE NAMESPACE AZ FILES_CMAKE assetbundlerbatch_exe_files.cmake COMPILE_DEFINITIONS PRIVATE AB_BATCH_MODE INCLUDE_DIRECTORIES PRIVATE . BUILD_DEPENDENCIES PRIVATE AZ::AssetBundlerBatch.Static ) # Adds a specialized .setreg to identify gems enabled in the active project. # This associates the AssetBundlerBatch target with the .Builders gem variants. ly_set_gem_variant_to_load(TARGETS AssetBundlerBatch VARIANTS Builders) # AssetBundler - Qt GUI Application ly_add_target( NAME AssetBundler ${PAL_TRAIT_BUILD_ASSETBUNDLER_APPLICATION_TYPE} NAMESPACE AZ AUTOMOC AUTOUIC AUTORCC FILES_CMAKE assetbundlergui_files.cmake assetbundler_exe_files.cmake Platform/${PAL_PLATFORM_NAME}/assetbundlergui_${PAL_PLATFORM_NAME_LOWERCASE}_files.cmake INCLUDE_DIRECTORIES PUBLIC Platform/${PAL_PLATFORM_NAME} PRIVATE . BUILD_DEPENDENCIES PUBLIC 3rdParty::Qt::Core 3rdParty::Qt::Gui 3rdParty::Qt::Widgets AZ::AzToolsFramework AZ::AssetBundlerBatch.Static ${additional_dependencies} ) if(LY_DEFAULT_PROJECT_PATH) set_property(TARGET AssetBundler AssetBundlerBatch APPEND PROPERTY VS_DEBUGGER_COMMAND_ARGUMENTS "--project-path=\"${LY_DEFAULT_PROJECT_PATH}\"") endif() # Adds a specialized .setreg to identify gems enabled in the active project. # This associates the AssetBundler target with the .Builders gem variants. ly_set_gem_variant_to_load(TARGETS AssetBundler VARIANTS Builders) if(PAL_TRAIT_BUILD_TESTS_SUPPORTED) ly_add_target( NAME AssetBundler.Tests EXECUTABLE NAMESPACE AZ FILES_CMAKE assetbundlerbatch_test_files.cmake INCLUDE_DIRECTORIES PRIVATE . BUILD_DEPENDENCIES PRIVATE AZ::AzTest AZ::AssetBundlerBatch.Static AZ::AzFrameworkTestShared ) ly_add_googletest( NAME AZ::AssetBundler.Tests TEST_COMMAND $ --unittest ) endif()