Commit Graph

20 Commits

Author SHA1 Message Date
moraaar 7a450d02cb Deleted PhysXSamples gem (#4753)
Removing PhysXSamples gem since its assets are outdated generating issues:

- Uses old material file format .mtl
- All FBXs info assets (.fbx.assetinfo) were generated before Assimp and the mesh unification work.
- All script canvas were created before new Physics API, which reflected events differently as AZ::Events.
- It heavily depends on slices (legacy system)

sig/core approved this removal at 15-OCT/2021 meeting: https://github.com/o3de/sig-core/blob/main/meetings/notes/SIG-Core-Notes%20-%202021-OCT-15.md

Signed-off-by: moraaar moraaar@amazon.com
2021-10-18 12:53:16 +01:00
Qing Tao 01448c5c49 ATOM-16658 Remove PBSreferenceMaterials gem which is a gem for legacy cry3dengine (#4616)
Signed-off-by: Qing Tao <qingtao@amazon.com>
2021-10-12 09:11:50 -07:00
moraaar 606ba45cf2 Fixed PhysX and Blast creation of default config files (#4497)
- Avoid saving blast global configuration unnecessarily every time the editor is opened.
- Fixed how to obtain the default physics material library. The relative path needs to be from the project folder, not the asset folder inside the project. It was also missing saving the physx configuration after a the default library is assigned to it.
- Fixed asset id for physics material asset 'assets/physics/surfacetypemateriallibrary.physmaterial'

Signed-off-by: moraaar moraaar@amazon.com
2021-10-06 09:46:04 +01:00
Adi Bar-Lev bf7ae12402 Hair - Adding the Hair Gem to the automated testing (#4498)
* Hair - Adding the Hair Gem to the automated testing

Signed-off-by: Adi-Amazon <barlev@amazon.com>

* Hair - added FP protection when not initialized

Signed-off-by: Adi-Amazon <barlev@amazon.com>

* Hair - renaming shader options for longtitude / azimuth contribution separation

Signed-off-by: Adi-Amazon <barlev@amazon.com>
2021-10-05 14:14:08 -04:00
ANT\aljanru cdfaabc2ca Merge fix, removed editor preferences change by accident 2021-09-05 22:32:26 +02:00
ANT\aljanru 96c124b950 Reorg setreg files for physx tests 2021-09-05 22:20:08 +02:00
amzn-sean b4279ab3d8 Remove touchbending references in PhysX Gem (#3320)
* minor comments update

Signed-off-by: amzn-sean <75276488+amzn-sean@users.noreply.github.com>
2021-08-23 14:54:56 +01:00
amzn-sean 6d2765ef42 moved default location of surfacetypemateriallibrary.physmaterial (#2786)
from 'project root' to 'project root/Assets/Physics'

The functionality of creating / using the default physmaterial file has only change in related to the file location, other functionality is unchanged.

The following situations can occur:
    This will not affect have any project that uses a custom physmaterial file.
    This will not affect have any project that uses the default from the old location, as the configuration will still point there.
    New projects created will get the default physmaterial file at the new location.
    A Project that fails to load (or deletes) the selected physmaterial file, will get the default physmaterial file at the new location (this happens only on startup of the editor).

Issue: #2765

Signed-off-by: amzn-sean 75276488+amzn-sean@users.noreply.github.com
2021-08-04 13:10:17 +01:00
amzn-hdoke 35001eba09 Fix resource mappings file names and client auth warnings and asserts. Fix cdk permissions (#1487)
* Fix resource mappings file names and client auth warnings and asserts conditions

* Add comments to explain reasoning for client auth role permissions

* Update comments based on feedback

* Fix AWSClientAuth unit test
2021-06-22 16:31:46 -07:00
Aaron Ruiz Mora b9fbfac967 Fixed Physics Materials periodic automated tests (#1396) 2021-06-17 17:19:50 +01:00
Aaron Ruiz Mora 7a053d82e1 UX Workflow improvements for Physics Materials (#1237)
- Added button to PhysX Collider Component in PhysX Mesh's field to open FBX Settings.
- Added button Material Selection to open the physics material library in Asset Editor.
- Default Material in PhysX configuration is read only and consistent with the text in combo boxes.
- Material configuration field "Surface Type" renamed to "Name"
- Fixed bug in EditorColliderComponent where the material selection was not updated when changing the library.
- Fixed bug where the materials selection was not set to default when a physics material from the asset was not found in the library.
- Added attributes 'BrowseButtonEnabled' and 'BrowseButtonVisible' to PropertyAssetCtrl.
- Updated physx configuration setreg files of AutomatedTesting project.
2021-06-10 16:36:38 +01:00
Junbo Liang 4070a9ec30 [LYN-2243] Create end-to-end automation tests for the metrics gem (#23)
[LYN-2243] Create end-to-end automation tests for the metrics gem
2021-06-01 13:57:55 -07:00
Aaron Ruiz Mora 00e860f326 Physics material system for spectra launch
- Invalidate 'Physics Materials From Mesh' boolean from collider component
- Removed material library from material selector. Default material library will always be used instead.
- Marking failing automated test as xfail
- Added default material to physics configuration.
- Moved material library asset from physx configuration to physics configuration, as it doesn't need to be physx specific.
- Refactor physics material system having into account that there is only one material library in the project.
- Renaming code from DefaultMaterialLibrary to MaterialLibrary.
- All queries about physics materials unified under PhysicsMaterialRequests bus.
- PhysXSystem only manages the material library asset.
- Saving and reloading the same physics material asset with different content didn't trigger a events that the material library has changed.
- Changing Physics Material Request interface to use shared_ptr instead of weak_ptr to be simpler to handle the returned materials and having a more consistent code.
- Refactored Material Manager to improve its implementation. Still following the same approach of "creating materials on the fly as they are requested", but now it's doing it consistently across the interface, with private helpers functions FindOrCreateMaterial that simplify vastly the implementation.
- Material Manager now listens to change event of material library asset and default material configuration so it updates its materials accordingly.
- Complete Material move constructor and operator.
2021-05-28 20:16:25 +01:00
amzn-hdoke 525840fb2a Adding password 1 factor sign in (#830)
AWS automation test
2021-05-20 09:29:44 -07:00
amzn-hdoke 659998cd26 AWSI Gems CDK Automation fixtures (#707)
* Adding AWS automation tests cdk and resource mapping fixtures

* Add aws_utils fixture

* Update assume role arn

* Get region and account id from aws_utils fixture

* Adding NodeJS and AWS CDK as install dependencies

* Fixing missing copyright headers

* Add missing copyright header

* Remove cdk and node install from build folder

* Remove unused script canvas file

* Uncomment code, remove unused script canvas

* Add region to aws_utils fixture

* Adding AWS gems to automated testing for all platforms

* Re-exporting ClientAuth level

* Add PythonTests/AWS CMakeLists.txt
2021-05-19 11:07:53 -07:00
Aaron Ruiz Mora f258802377 (cherry-pick from 1.0) Fix registry colliding by using a different extension for the files used to override registry 2021-05-06 11:39:19 +01:00
guthadam 9292d2e63f LYN-3133 Adding material editor asset path dependencies to Automated Testing project
Some of these changes may not be necessary but comparing against the Atom Test project

https://jira.agscollab.com/browse/LYN-3133
2021-05-03 13:43:34 -05:00
alexpete c2cbd430fe Integrating up through commit 90f050496 2021-04-07 14:03:29 -07:00
alexpete 36c4e827bd Integrating latest from github/staging
Integrating up through commit 5e1bdae
2021-03-26 14:32:02 -07:00
alexpete 75dc720198 Integrating latest 47acbe8 2021-03-25 13:57:57 -07:00