Benjamin Jillich
27407540c7
Cleaning motion asset infos ( #2197 )
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* Removing a bunch of legacy files.
* Removing asset info files containing legacy data.
Signed-off-by: Benjamin Jillich <jillich@amazon.com >
2021-07-16 10:19:38 +02:00
nvsickle
e55580af57
Merge remote-tracking branch 'upstream/stabilization/2106' into nvsickle/MergeStabilizationJun18
2021-06-18 13:25:53 -07:00
Aaron Ruiz Mora
35a7ca718b
Fixed Physics script canvas assets failing in iOS ( #1431 )
2021-06-18 17:04:29 +01:00
mnaumov
9ca0e731f4
Merge remote-tracking branch 'upstream/stabilization/2106' into mnaumov/StabilizationJun15
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# Conflicts:
# Code/CryEngine/CrySystem/LevelSystem/LevelSystem.cpp
2021-06-15 10:41:13 -07:00
crroby
62bcf16e85
Updated script and prefab
2021-06-14 09:17:28 -07:00
crroby
5e5aea8d94
Updated some of the physx samples
2021-06-11 16:28:27 -07:00
chcurran
119bc95844
Update graph to address SPEC-7168
2021-06-11 10:01:11 -07:00
Terry Michaels
9b1be43367
Renamed osx_gl to mac and es3 to android for cache folders ( #949 )
2021-05-26 19:17:17 -05:00
Benjamin Jillich
17997b3df8
[LYN-3135] Animation Editor: Some of the default animation assets are broken ( #348 )
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* Cowboy asset was missing mesh group.
* There was a coordinate system rule mismatch between the animations and the character that led to skinning artefacts.
2021-04-27 18:40:04 +02:00
alexpete
c2cbd430fe
Integrating up through commit 90f050496
2021-04-07 14:03:29 -07:00
alexpete
75dc720198
Integrating latest 47acbe8
2021-03-25 13:57:57 -07:00