* This simple fix pops any node that can not be registered using it name and unique ID
* Any scene file (i.e FBX) with the three or more nodes with the same name and parent will sort of work
* After the 2nd child node with the same name and parent will be dropped on export
Tests: added the new AutomatedTesting/Assets/BadAssets/three_same_named_nodes.fbx to regress test this
* Renamed UX screen files and classes to include screen in the name
* Changed screens to emit a screen change request a controller can connect to
* Made ScreensCtrl that owns and manages screens and their changing and history
* Made Project Settings Control managing back and next buttons
* Add Project Setting Model and moved New Project Settings Ui into Screen file
* Goto previous screen always works
* Removed unnecessary QObject namespace from connect calls
* Merged ProjectSettingsModel into ProjectInfo
Remove:
- Code/CryEngine/CryCommon/Platform
- Some unused Code/CryEngine/CryCommon/Mock files
- Code/Tools/CryXML and almost all of Code/Tools/CryCommonTools
- Code/Tools/TestBed/ResourceCompilerImage
- Tools/DeepBandwidthToExcel
- Various .p4ignore files
Lots of unrelated removals, I basically tried to remove everything exposed via gEnv that isn't used anymore, and following the threads found a few other things to remove also.
- Uses ToolsApplication instead of ComponentApplication so that built-in Editor components are recognized and read in correctly
- Starts up all the DynamicModules immediately so that the System Components are activated, which registers asset handlers and allows asset references to serialize in correctly
- Adds a -specialization command-line flag to specify which project specialization to use (editor, game, etc)
- Removes the filter to ignore unknown classes since they should all now be "known"
- Adds a few gem autoload flags and a null thumbnail service so that Qt and Python systems can be skipped, as they aren't needed for the data conversions and would bring additional overhead and complications
* [LYN-2515] Project Manager Gem List Base
* Added gem model based on a standard item model
* Added list view using the gem model
* Added item delegate for a gem according to the UX design
* Removed th gem catalog ui file and replaced it with code
* Moved the gem catalog files into a sub folder
* Added drawing the Added/Get button and the platform icons
These tests broke because RC.EXE is no longer a thing.
A more comprehensive fix and cleanup needs to be performed to
properly remove references to it while still keeping the existing
tests and other things. This just removes as little as is possible
to avoid error.
ATOM-15465: Fix issue with incorrect rotation on models.
* Revert "{LYN-3229} Update AssImp package with latest AssImp 3rd party source changes (#545)"
This reverts commit 06d2050ac4fe6b9d0d0c52e759cf73a9a3f7d3eb.
* bumping version to force assets to reprocess
* [LYN-2515] Project Manager Gem List Base
* Added gem model based on a standard item model
* Added list view using the gem model
* Added item delegate for a gem according to the UX design
* Removed th gem catalog ui file and replaced it with code
* Moved the gem catalog files into a sub folder
* Moved Qt files into to renamed 'S'ource
* Updated files after moving all Qt folder into Source
* Updated Source capitalization in cmake files list
* Adding newline to the end of project_manager_files.cmake
Co-authored-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
Asset Bundler - Minor Feedback
* updated the formatting so all lines are shorter than 140 characters
* fixed a few nitpicks that came up on a recent PR
* removed a function that wasn't being used anymore
* updated some error messages based on PR feedback
* Created all barebone screens, a screen factory, and connected basic transitions between screens
* Changed ProjectManager namespace to O3DE::ProjectManager, removed empty new lines, switch to aznumberic_cast usage
* Project Manager - Moved Qt directory into source
* {LYN-2185} Helios - Added GraphObjectProxy::GetMethodList() function
* Updated the EditorPythonConsoleInterface to get Python type name info
* Added PythonBehaviorInfo to the GraphObjectProxy object to reflect abstract calls that can be invoked
* removed SCENE_DATA_API from Reflect() function
Jira: https://jira.agscollab.com/browse/LYN-2185
Tests: Added tests GraphObjectProxy_GetClassInfo_Loads & GraphObjectProxy_GetClassInfo_CorrectFormats to regress test
* fix compile error
* etchPythonTypeName() returns AZStd::string
* put None into a const char
* LYN-2537 Updated the AssetBundler code to looks for the AssetSeedList
files within the Assets/Engine directory
Updated the MissingDependencyScanner GetXMLDependenciesFile functions to
use the Assets/Engine directory as well
Also fixed the MissingDependencyScanner to properly located dependency
xml files within gem directories
* Adding back input argument validation for the AssetBundler command options.
Also added an application_options settings registry file that contains the list of valid command options for the ComponentApplication
* Adding missing end of file newline for applications_options.setreg
* Fixed the AssetBundler help output for the bundleSeed command