* Updated the Maestro MovieSystem and LyShine AnimationSystem to register
Anim Nodes and Anim Params into a member variable map
Previously the registration was occuring in a global variable map inside
of Movie.cpp and UiAnimationSystem.cpp
Rolled back the changes to update the CUiAnimNode and CAnimParamType to
use the stateless allocator in their m_name string member.
This was only needed because those types were used in global memory.
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
* Updated the AZStd::hash specializations for basic_string and
basic_fixed_string to be transparent.
This allows hashing of types that aren't basic_string or
basic_fixed_string using the hash specializations for those types
without needing to create an instance of those types.
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
* Adding call to disable saving of the UserSettings.xml in the DisplaySettingsPythonBindingsFixture to avoid race condition running the test in parallel
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
* Added a stateless allocator which uses AZ_OS_MALLOC/AZ_OS_FREE to
allocate memory for objects in static memory.
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
* Updated the Maestro and LyShine Anim Nodes to use the
stateless_allocator for its static containers.
This prevents crashes in static de-init due to the SystemAllocator being
destroyed at that poitn
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
* Updated the EBus AllocatorType to use the EBusEnvironmentAllocator
Because the EBus Context resides in static memory, the SystemAllocator
lifetime is shorter than the EBus Context.
This results in shutdown crashes in monolithic builds due to all of the
gem modules being linked in as static libraries and the EBus context now
destructing at the point of the executable static de-init, instead of
the module de-init, where the SystemAllocator would still be around.
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
* Fixed an assortment of shutdown issues due to deleting objects after
AZ allocators are no longer available
Fixed the NameDictionary IsReady() function to not assert when the
dictionary when invoked after the environment variable it was stored in
was destroyed.
Updated the NameData destructor to check that the NameDictionary
IsReady() before attempting to remove itself from the dictionary
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
* Fixed NameDictionary destory workflow, to reset the EnvironmentVariable
instance
Updated the EnvironmentVariable instance to store the NameDictionary as a
value.
Added a rvalue reference `Set` function overload to the
EnvironmentVariable class to support move only types.
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
* Clang 6.0.0 build fixes
The C++17 std::launder feature isn't available in that compiler version
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
* Legacy cleanup - part 3
Not much is left that can be easily removed,
so I think this will be last cleanup before the legacy functionality is replaced.
Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>
* fix windows build, remove a few more things, re-add one file
Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>
* Remove legacy RenderBus + more cleanups
Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>
* Remove MaterialOwnerBus.h
Clean-up in Cry_Matrix34/33
Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>
* Legacy cleanup, part 2
There are still things that can be removed, those will be likely done in part three:
`The Return of the Cleanup` :)
Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>
* Fix windows build
Somehow there were some unfixed errors from enabled warnings?
I'm unsure if I've pulled repo in unstable state, or those were somehow
missed.
Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>
* WIP - small legacy cleanup
Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>
* More cleanups + build fixes
Use AZstd instead of std types in a few places.
Remove m_nameTable.
Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>
* Legacy code cleanups
Remove unused methods using legacy functionality
* EditorViewportWidget::AdjustObjectPosition
* DisplayContext - remove `renderer` pointer
* DisplayContext - log errors when functions using `renderer` are called
* CTrackGizmo::DrawAxis - log errors when function uses `renderer`.
* Legacy CCamera - remove Project, Unproject and CalcScreenBounds
* Remove all unused methods from Cry_GeoDistance.h/Cry_GeoIntersect.h
* Remove Lineseg_Triangle from Cry_GeoOverlap.h
* IEntityRenderState.h - remove unused types
* SMeshColor remove Lerp method and associated constructor.
* IMaterial.h - remove unused types and a few methods
* IRenderMesh.h - remove a few unused methods and use int8 instead of
byte
* IRender.h - remove almost all of the contents
* IShader.h - remove unused types and a few methods
* IStatObj.h - remove unused types and a few methods
* SSystemGlobalEnvironment - remove `renderer` pointer
* IRenderGraph - remove 2 unused methods
* physinterface.h - remove almost all of the contents
* CXmlUtils no longer inherits ISystemEventListener
* CXmlNode no longer has custom new/delete
* Remove IRenderer from some test mocks.
Removed files:
* CryName.h
* Cry_MatrixDiag.h
* Cry_XOptimise.h
* HeapAllocator.h
* IRendererMock.h
* PoolAllocator.h
Things to consider:
* Remove GetMemoryUsage & friends.
Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>
* Apply review suggestions
IMovieSystem.h - remove unused includes.
Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>
* Move unreachable code to `#if 0` block
This is hopefully temporary measure until the original functionality is
re-implemented
Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>
* Fix bad merge I messed up.
Fix bad merge I messed up, by re-removing FrameProfiler.h from crycommon_files.cmake (this was removed in an earlier commit this morning: https://github.com/o3de/o3de/pull/3394).
Signed-off-by: bosnichd <bosnichd@amazon.com>
* Update Code/Framework/AzCore/AzCore/std/string/string_view.h
Co-authored-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>
* implement review suggestion
Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>
* following review, using LYSHINE_ATOM_TODO to guard
Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>
* Remove commented out include
Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>
* EditorViewportWidget.cpp: Convert commented out code to guarded one
Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>
Co-authored-by: bosnichd <bosnichd@amazon.com>
Co-authored-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
* Final update copyright headers to reference license files at the repo root
Signed-off-by: spham <spham@amazon.com>
* Fix copyright validator unit tests to support the stale O3DE header scenario
Signed-off-by: spham <spham@amazon.com>