* Fix assert in LyShine when unloading a level
Signed-off-by: abrmich <abrmich@amazon.com>
* Remove use of iter now that it's no longer used
Signed-off-by: abrmich <abrmich@amazon.com>
Small change in behavior context attribute for a few
classes so they become visible when extracting Lua symbols
from the ScriptContextDebug() API.
From:
Attribute(AZ::Script::Attributes::ExcludeFrom,
AZ::Script::Attributes::ExcludeFlags::All)
To:
Attribute(AZ::Script::Attributes::ExcludeFrom,
AZ::Script::Attributes::ExcludeFlags::ListOnly)
It seems the previous code was simply trying to hide those symbols from
the Script Canvas node palette. But it was also, seemingly unintentional,
hiding those symbol from Lua Documentation.
Signed-off-by: galibzon <66021303+galibzon@users.noreply.github.com>
* Fix failure reason for PerlinGradientComponent_GoldenTest: non-standard behavior of std::shuffle producing different results across platforms
* Fix failure reason for GradientImageAssetConversionU8SingleScale: Undefined behavior when float casts to a uint8 has overflow
Signed-off-by: Steve Pham <82231385+spham-amzn@users.noreply.github.com>
This will generate the NOTICES.txt license file and SPDX-Licenses.json manifest file on every installer run.
Signed-off-by: Mike Chang <changml@amazon.com>
* Fix quad light NAN on contact with other surfaces
- Quad lights can produce nan if intersecting other surfaces. This is caused by a division by 0 in the edge integration functions. Fixed by saturating the output.
- Small refactoring on LTC edge integration functions. To make the terms more explicit.
Signed-off-by: Thomas Poulet <1039134+Bindless-Chicken@users.noreply.github.com>
* Replace incorrect saturate with EPSILON clamp
Signed-off-by: Thomas Poulet <1039134+Bindless-Chicken@users.noreply.github.com>
Co-authored-by: Thomas Poulet <1039134+Lord-Nazdar@users.noreply.github.com>
* Enable process and ap connection tests on linux
* Updated 'OpenProjectManager' to use new the ProcessLauncher argument type
* Add logic to double-escape escaped double quotes in arguments on windows platforms
* Updated argument for LaunchProjectManager to reflect new ProcessLauncher argument type
* Fixed unit test arguments for 'arg=value' condition
* Fix compile errors for BuilderManager and RHI.Edit\Utils.cpp
* PAL'ify the GetCommandLineParametersAsString() to handle windows specific behavior
Signed-off-by: Steve Pham <82231385+spham-amzn@users.noreply.github.com>
Co-authored-by: byrcolin <byrcolin@amazon.com>
* Updated Sponza Model (.ma, .fbx, textures)
Signed-off-by: Benjamin Black <benblac@amazon.com>
* Removed corrupted file
Signed-off-by: Benjamin Black <benblac@amazon.com>
* Revisions to Sponza Scene
Signed-off-by: Benjamin Black <benblac@amazon.com>
* Sponza updates
Signed-off-by: Benjamin Black <benblac@amazon.com>
* Updated Cloth Irradiance Values
Signed-off-by: Benjamin Black <benblac@amazon.com>
* Added Sponza scene to Automated Testing- request from QA
Signed-off-by: Benjamin Black <benblac@amazon.com>
* Clean up removed files
Signed-off-by: Benjamin Black <benblac@amazon.com>
Fixes this build error: error: format specifies type 'int' but the argument has type 'size_t' (aka 'unsigned long') [-Werror,-Wformat]
Signed-off-by: amzn-sj srikkant@amazon.com
* Deleted cloth slice assets and AutomatedTesting levels based on slices
Signed-off-by: moraaar <moraaar@amazon.com>
* Recreated nvcloth AutomatedTesting levels for prefabs
Signed-off-by: moraaar <moraaar@amazon.com>
* Run nvcloth automated tests with prefabs enabled (which is the default)
Signed-off-by: moraaar <moraaar@amazon.com>
* Use LegacySystemInterfaceCreated to initialize physics material library. OnCatalogLoaded was used before but it's not called when running the editor without assets processed yet.
Signed-off-by: moraaar <moraaar@amazon.com>
* Fixing critical tag as it needs a boolean, not a string.
Signed-off-by: moraaar <moraaar@amazon.com>
* Marking blast material library assets as criticals since it's necessary to be ready before the editor opens
Signed-off-by: moraaar <moraaar@amazon.com>
* Add verbosity option to some o3de.py sub-commands
- Added the -v/-vv option to the most commonly used o3de sub-commands
- Adds a custom argparse Action to make it easy to add verbosity option
to other commands as needed.
- Sets up parent-child loggers so that when verbosity is changed in a
sub-command it will be applied globally to all logger instances.
Also:
- Fixes up many warnings, PEP8 improvements
Signed-off-by: amzn-phist <52085794+amzn-phist@users.noreply.github.com>
* Update the log format in o3de script modules
- Use a bit nicer format than the default, which was harder to read.
Signed-off-by: amzn-phist <52085794+amzn-phist@users.noreply.github.com>
Jobification of the sort saves 0.7ms/frame on the HighInstanceTest on my pc.
Make MeshFeatureProcessor update of the mesh cull bounds part of the job work rather than part of the simulate work. This saves 0.1ms/frame on the HighInstanceTest
Signed-off-by: rgba16f <82187279+rgba16f@users.noreply.github.com>