dmcdiar
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e908e19246
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Fixed MeshFeatureProcessor meterial forward pass IBL check.
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2021-04-21 03:04:42 -07:00 |
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dmcdiar
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a4acfc8261
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Changed the clearcloat enable Lua functor to set the forwardPassIBL shader option.
Changed MeshFeatureProcessor to look for this shader option to determine if the material requires forward pass IBL specular.
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2021-04-20 03:28:42 -07:00 |
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dmcdiar
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a4fe1bc8db
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Removed ClearCoatNormal RT from the pipeline and shaders.
Changed stencil bits to use 0x3 for the IBL Specular pass and 0x80 for the DiffuseGI pass.
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2021-04-18 23:07:29 -07:00 |
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hershey5045
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8378f52ba6
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Fix bug in ShaderVariantAssetBuilder. Add cvar in MeshDrawPacket class. (#61)
Fix bug in ShaderVariantAssetBuilder. Add a console variable to force root shader variant usage.
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2021-04-16 12:06:05 -07:00 |
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alexpete
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8469c9ca0a
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Integrating github/staging through commit 5f214be
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2021-04-13 17:18:57 -07:00 |
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alexpete
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1044dc3da1
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Integrating github/staging through commit ab87ed9
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2021-04-09 11:27:37 -07:00 |
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alexpete
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c2cbd430fe
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Integrating up through commit 90f050496
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2021-04-07 14:03:29 -07:00 |
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alexpete
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75dc720198
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Integrating latest 47acbe8
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2021-03-25 13:57:57 -07:00 |
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alexpete
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a10351f38d
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Initial commit
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2021-03-08 14:30:57 -08:00 |
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