amzn-sean
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672dad7fea
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combined the 2 physics shape collider config pair types into 1(#778)
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2021-05-18 12:39:07 +01:00 |
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amzn-sean
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7f79cc8796
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RemoveSimulatedBody automatically updates the requested handle to be invalid once removed. (#740)
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2021-05-13 15:04:00 +01:00 |
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amzn-sean
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d690c3fee4
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static rigid body and rigid body component use Handles instead of pointers (#662)
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2021-05-13 11:59:22 +01:00 |
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karlberg
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35500981eb
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More removal fixes
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2021-05-11 16:36:44 -07:00 |
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amzn-sean
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cb4e394784
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Remove physics world body notification bus (#576)
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2021-05-07 14:12:07 +01:00 |
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amzn-sean
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fbb8727407
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Merge branch 'main' into physx_ragdoll_create
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2021-04-27 11:04:04 +01:00 |
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Chris Burel
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28170ffe41
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Add newlines to the end of all files
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2021-04-23 09:43:40 -07:00 |
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amzn-sean
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0e803713bf
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Ragdoll now uses Add/Remove SimulatedBody
Addressed Minor Character PR feedback
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2021-04-22 17:01:39 +01:00 |
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amzn-sean
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7ac246bab5
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Character controller now uses Add/Remove Simulated Body
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2021-04-21 11:13:27 +01:00 |
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amzn-sean
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23cf2d5d68
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SystemComponent is now only build in PhysX.Static, instead of most of the Physx projects.
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2021-04-15 12:24:48 +01:00 |
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alexpete
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1044dc3da1
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Integrating github/staging through commit ab87ed9
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2021-04-09 11:27:37 -07:00 |
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alexpete
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c2cbd430fe
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Integrating up through commit 90f050496
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2021-04-07 14:03:29 -07:00 |
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alexpete
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36c4e827bd
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Integrating latest from github/staging
Integrating up through commit 5e1bdae
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2021-03-26 14:32:02 -07:00 |
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alexpete
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a10351f38d
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Initial commit
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2021-03-08 14:30:57 -08:00 |
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