* Enable relocation of the Project Game Release Layout
Relocating the Project Game Release Layout to another directory on the file system failed due to the querying of the engine root failing due to the ComponentApplication::m_engineRoot not using the project path stored in the SettingsRegisry if the engine root cannot be detected
Removed the ApplicationRequestBus GetEngineRoot function.
The ComponentApplicationRequestBus has a function of the same name that returns the same path.
Removed the deprecated GetAppRoot function.
The path it returns has no defined value. It was not the engine root or the project root.
Removed unused CFileUtil and CFileUtil_impl functions that were invoking the ApplicationREquestBus GetEngineRoot function.
On the way to update the functions it was discovered that they aren't called
Added a CalculateBranchToken overload that can populate a fixed_string to avoid heap allocations
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
* Protect against an empty list of artifacts to remove when generating the
engine.pak
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
* Final update copyright headers to reference license files at the repo root
Signed-off-by: spham <spham@amazon.com>
* Fix copyright validator unit tests to support the stale O3DE header scenario
Signed-off-by: spham <spham@amazon.com>
Asset Bundler - Minor Feedback
* updated the formatting so all lines are shorter than 140 characters
* fixed a few nitpicks that came up on a recent PR
* removed a function that wasn't being used anymore
* updated some error messages based on PR feedback
* LYN-2537 Updated the AssetBundler code to looks for the AssetSeedList
files within the Assets/Engine directory
Updated the MissingDependencyScanner GetXMLDependenciesFile functions to
use the Assets/Engine directory as well
Also fixed the MissingDependencyScanner to properly located dependency
xml files within gem directories
* Adding back input argument validation for the AssetBundler command options.
Also added an application_options settings registry file that contains the list of valid command options for the ComponentApplication
* Adding missing end of file newline for applications_options.setreg
* Fixed the AssetBundler help output for the bundleSeed command
The AssetBundler is a new ToolsApplication that allows users to work through the entire Asset Bundling process without ever touching a command line.
* Integrating github/AssetBundler through commit 1d65018
* Asset Bundler bug fixes: platform initialization and GUI styling (#5)
* fixed enabled platform initialization
* fixed the cached engine root. This fixed some of my Seeds tab data issues. The default Engine Seed List appeared, and was able to display the contents on screen.
* updated my notes of active bugs
* changed some casing in various include lines to hopefully fix my linux build
* another include fix for linux
* AssetBundler GUI is now compiling on Mac
* removed some things off of my todo list because the mac build fix actually fixed the visuals! everything's the right color again
* removed the word Lumberyard from the bundler
* Asset bundler bug fixes - Bundles, Gems, and Tests (#9)
* Fixed the Bundle loading and generation problem. Turned out to be a FileWatcher issue.
* turns out gem loading wasn't broken, there were just no existing SeedListFiles for any of the gems loaded by the AutomatedTesting project. I added a default SeedListFile for the PrimitiveAssets Gem.
* fixed some failing AssetBundler Gem tests
* Misunderstood the need to have default seed lists for asset-only gems. removing the previously created seed list file
* Asset bundler bug fixes: Seeds Tab display issues and _dependencies.xml loading (#10)
* Fixed the Project Source column in the Seeds tab
* The AssetBundler will no longer attempt to copy a template version of the ProjectName_dependencies.xml file into your active project. However, it will throw an error if you do not have one. A follow-up ticket has been cut to address this issue.
* updated the AssetBundler icon. This one matches the current style guides
* PR feedback: pass a const ref instead of a value
* PR feedback: safer conversion from a string_view to a QString
Co-authored-by: alexpete <alexpete@amazon.com>