* Cherry-pick 49e8f35858
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
* Merging differences from development of other changes that need to be there for deb packaging
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
* Picks a needed change for the installer
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
* Fixes warning in mac
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
* Takes version from environment if defined
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
* Do not pick up version if it is empty string since that will also break version comparison
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
* creating temp directories if they dont exist
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
* removing a dependency to itself (Multiplayer.Builders is an alias of Multiplayer.Editor)
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
* Filters which runtime dependencies are passed from private build dependencies to only those that are actual targets.
This avoids something like a "d3d12" private build dependency from being passed to the runtime dependencies
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
* Better compiler detection on Linux
Moving EngineFinder.cmake to cmake/ in the templates
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
* skipping detection if compiler is passed through environment
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
* Fixes condition, needs to be in quotes since is the value of the sttring
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
ATOM-16273 Compiling SceneSRG before updating it can cause a gpu crash
Changes include:
1. Removed Scene::SetShaderResourceGroupCallback() function and clean up code which use this function.
2. Moved SceneTimeSrg.azsli to RPI's DefaultSceneSrg folder and setup the constants in RPI::Scene
3. Add AZ::Event for Scene's update srg event which features and update scene srg at proper place
4. UpdateTransformServcie FP to use PrepareSceneSrg event handler.
5. Clean up shaders and srgs used in project templates.
Signed-off-by: Qing Tao <qingtao@amazon.com>
* Added proper detection of the list of Gems in the Project Templates
enabled_gems.cmake file
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
* Added a CMake alias target for the Atom Gem and the AtomLyIntegration
Both of those targets just aliases the Atom_AtomBridge gem
Therefore they turn on Atom
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
* Replacing the Atom_AtomBridge gem in the project template with the Atom gem
The Atom gem is just an alias to the Atom_AtomBridge gem
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
* Updated the manifest.py gem gathering logic to recurse through the external subdirecotories locating gem.json files to discover all gems in a subdirectory
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
* Creating Builder variant aliases for all Asset Gems
* Added an AssetGem template for creating an Asset Gem
The AssetGem template is meant for non-code Gems
* Updated the engine_template.py commands to use pathlib
Each of the four commands: create-template, create-from-template,
create-project and create-gem have been updated to use pathlib.Path or
any path manipulation
Fix several python errors when instantiating a template with missing
o3de objects.
For example attempting to use the create-project command with the
"DefaultGem" template would result in a python exception instaed of a
error log and a return value 0..
Added a **force** option to the engine_template commands
to force overriding of existing files
* Optimized search through text files when the create-template command is
run when attempting to replace the license text section
* Adding a Minimal Project Template that contains the minimal set of gems
as stated by UX
* Minor changes to the DefaultProject template. Added a license section to the EngineFinder.cmake
* Adding the MinimalProject to the engine.json file
* fix project centric set current
* Adding newline to project.json template
* Adding newline to engine.json
* Changed register -this-engine to be data driven
* adding build server support
* fix log dir
* fix add remove
* fix template creation for restricted
* fix typos and descriptions
* Add newline to the end of template.json
* Adding newline to the end of assets_scan_folders.seteg
* current_project in global project that creates/edits the .o3de/Registry/bootstrap.setreg
* fix the build server flags
* fix the o3de manifest server portion
* disable project manager tests for now. Its changed too much and lytestools is not working at the moment. I will get back to this later.
* fix the Mac build config
* disable project_test, this is the project manager. It has changed too much for these tests to work at the moment. I'll get back to them
Co-authored-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>