Allen Jackson
c8cf613cf6
{lyn9135} Adding a default prefab during scene processing ( #6851 )
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* {lyn8865} Adding DataTypes::ScriptProcessorFallbackLogic
- Give the user an option how to handle fallback logic for script rules
Signed-off-by: Allen Jackson <23512001+jackalbe@users.noreply.github.com >
* the new code found an error in a Python script... it seems to work!
Signed-off-by: Allen Jackson <23512001+jackalbe@users.noreply.github.com >
* fixing up the regression test
Signed-off-by: Jackson <23512001+jackalbe@users.noreply.github.com >
* dump version number
Signed-off-by: Allen Jackson <23512001+jackalbe@users.noreply.github.com >
* Adding first pass of logic plus test file
Signed-off-by: Allen Jackson <23512001+jackalbe@users.noreply.github.com >
* Applying scene graph transform to entity transform
Excluding other mesh names in the mesh groups
Signed-off-by: Allen Jackson <23512001+jackalbe@users.noreply.github.com >
* test: parent top stack
Signed-off-by: Allen Jackson <23512001+jackalbe@users.noreply.github.com >
* cleaned up the code and parent tops FBX file
Signed-off-by: Allen Jackson <23512001+jackalbe@users.noreply.github.com >
* adding tests for the proc prefab constructor logic
Signed-off-by: Allen Jackson <23512001+jackalbe@users.noreply.github.com >
* Linux/Clang fixes
Signed-off-by: Allen Jackson <23512001+jackalbe@users.noreply.github.com >
* assigning matrix data to pass the tests in Linux (and others...)
Signed-off-by: Allen Jackson <23512001+jackalbe@users.noreply.github.com >
* Addressed some concerns based on PR feedback
Signed-off-by: Allen Jackson <23512001+jackalbe@users.noreply.github.com >
* encapsulating the logic into readable sections
Signed-off-by: Allen Jackson <23512001+jackalbe@users.noreply.github.com >
* added comment to watch folder to asset path info
Signed-off-by: Allen Jackson <23512001+jackalbe@users.noreply.github.com >
2022-01-25 10:02:56 -06:00
moraaar
37c0b661f9
Added blast asset, whose fbx works with Atom, to help testing Blast Gem ( #7110 )
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Signed-off-by: moraaar <moraaar@amazon.com >
2022-01-24 15:49:33 +00:00
jckand-amzn
2c33240b72
Converting Dynamic Vegetation and Gradient Signal tests to utilize prefab system ( #7034 )
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* Adding on-disk prefabs for automated tests
Signed-off-by: jckand-amzn <82226555+jckand-amzn@users.noreply.github.com >
* Resolving import conflict with cherrypick
Signed-off-by: jckand-amzn <82226555+jckand-amzn@users.noreply.github.com >
* Updating DynVeg tests to use open_base_level function
Signed-off-by: jckand-amzn <82226555+jckand-amzn@users.noreply.github.com >
* Converting initial set of DynVeg tests to utilize prefab system
Signed-off-by: jckand-amzn <82226555+jckand-amzn@users.noreply.github.com >
* Finalizing DynVeg test conversion to use prefab system
Signed-off-by: jckand-amzn <82226555+jckand-amzn@users.noreply.github.com >
* Removing old test runners
Signed-off-by: jckand-amzn <82226555+jckand-amzn@users.noreply.github.com >
* Removing optimized suffix from optimized test runners
Signed-off-by: jckand-amzn <82226555+jckand-amzn@users.noreply.github.com >
* Removing unoptimized test runner
Signed-off-by: jckand-amzn <82226555+jckand-amzn@users.noreply.github.com >
* Removing optimized suffix from optimized test runner
Signed-off-by: jckand-amzn <82226555+jckand-amzn@users.noreply.github.com >
* Adding wait_for_condition on level save for E2E tests
Signed-off-by: jckand-amzn <82226555+jckand-amzn@users.noreply.github.com >
2022-01-21 11:55:19 -08:00
Allen Jackson
0ff94f4e6e
{lyn2265} adding a Python API for MotionGroup rules ( #6215 )
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* {lyn2265} adding a Python API for MotionGroup rules
Signed-off-by: Allen Jackson <23512001+jackalbe@users.noreply.github.com >
* updating the license headers
added more proper example code for motion group
Signed-off-by: Allen Jackson <23512001+jackalbe@users.noreply.github.com >
* updating the actor group to use the common rules module
Signed-off-by: Allen Jackson <23512001+jackalbe@users.noreply.github.com >
2021-12-10 13:36:47 -06:00
sphrose
f06230f614
fix merge conflict
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Signed-off-by: sphrose <82213493+sphrose@users.noreply.github.com >
2021-12-07 08:12:20 +00:00
sphrose
2316ddac65
Merge pull request #5784 from aws-lumberyard-dev/terrain/sphrose/vegetation_tests
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Terrain/sphrose/vegetation tests
2021-12-07 08:04:21 +00:00
Allen Jackson
dae25beef5
{lyn2264} Adding Python API for Actor Group ( #6064 )
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* {lyn2264} Adding Python API for Actor Group
* updating the IBoneData with behavior attributes
* adding actor_group.py for making actor group JSON data
* adding physics_data.py for making physics JSON data
Signed-off-by: Allen Jackson <23512001+jackalbe@users.noreply.github.com >
* fixing dictionary issues
Signed-off-by: Allen Jackson <23512001+jackalbe@users.noreply.github.com >
* updated comment style to numpydoc
Signed-off-by: Allen Jackson <23512001+jackalbe@users.noreply.github.com >
* updated to numpydoc style
Signed-off-by: Allen Jackson <23512001+jackalbe@users.noreply.github.com >
* example of actor group rules
Signed-off-by: Allen Jackson <23512001+jackalbe@users.noreply.github.com >
* Updated based on feedback
Signed-off-by: Allen Jackson <23512001+jackalbe@users.noreply.github.com >
2021-12-06 17:11:30 -06:00
sphrose
af2e0a117d
LYN-6357 Terrain Macro Material tests
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Signed-off-by: sphrose <82213493+sphrose@users.noreply.github.com >
2021-11-30 08:10:55 +00:00
sphrose
93d6a0ef24
Move to development and add review fixes.
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Signed-off-by: sphrose <82213493+sphrose@users.noreply.github.com >
2021-11-23 22:53:51 +00:00
moraaar
e98a65a735
Fixed casing of all .fbx.assetinfo files to match their .fbx ( #5490 )
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Signed-off-by: moraaar <moraaar@amazon.com >
2021-11-11 09:31:28 +00:00
Qing Tao
89e6df1c7f
ATOM-16575 clean up image builder presets files ( #4611 )
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ATOM-16575 clean up image builder presets files
Removed unused image builder presets
Deprecating preset UUID and use preset name as unique id
Delete all .exportsettings file which were only used for legacy imageProcessing gem.
Signed-off-by: Qing Tao <qingtao@amazon.com >
2021-10-11 15:18:39 -07:00
ANT\aljanru
4220c52330
Standarization: Python files
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Signed-off-by: ANT\aljanru <aljanru@amazon.co.uk >
2021-09-05 22:19:57 +02:00
amzn-sean
6d2765ef42
moved default location of surfacetypemateriallibrary.physmaterial ( #2786 )
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from 'project root' to 'project root/Assets/Physics'
The functionality of creating / using the default physmaterial file has only change in related to the file location, other functionality is unchanged.
The following situations can occur:
This will not affect have any project that uses a custom physmaterial file.
This will not affect have any project that uses the default from the old location, as the configuration will still point there.
New projects created will get the default physmaterial file at the new location.
A Project that fails to load (or deletes) the selected physmaterial file, will get the default physmaterial file at the new location (this happens only on startup of the editor).
Issue: #2765
Signed-off-by: amzn-sean 75276488+amzn-sean@users.noreply.github.com
2021-08-04 13:10:17 +01:00
Terry Michaels
9b1be43367
Renamed osx_gl to mac and es3 to android for cache folders ( #949 )
2021-05-26 19:17:17 -05:00
jackalbe
7d91a4c08e
{LYN-3787} Fix for infinite loop in the scene builder's import phase ( #747 )
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* This simple fix pops any node that can not be registered using it name and unique ID
* Any scene file (i.e FBX) with the three or more nodes with the same name and parent will sort of work
* After the 2nd child node with the same name and parent will be dropped on export
Tests: added the new AutomatedTesting/Assets/BadAssets/three_same_named_nodes.fbx to regress test this
2021-05-13 17:50:02 -05:00
jckand
3e9c086872
LYN-2764: Replacing image asset for ImageGradient automated test
2021-04-16 14:40:44 -05:00
alexpete
75dc720198
Integrating latest 47acbe8
2021-03-25 13:57:57 -07:00