Esteban Papp
39cf45e544
Setting /permissive- to make MSVC more "standard" ( #3701 )
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Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
4 years ago
Chris Galvan
d590a91fe7
Implemented helper method of QFileDialog::getSaveFileName to prevent user from saving files with invalid names.
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Signed-off-by: Chris Galvan <chgalvan@amazon.com>
4 years ago
Esteban Papp
1be95a1e76
Potential Memory Corruption in Release Build ( #3559 )
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* Potential Memory Corruption in Release Build
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
* @lumberyard-employee-dm suggested code
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
* warnings as errors found in VS2022
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
* simplifying some strucutres used and fixing a bug
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
* some unused fixes for VS2022
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
* fix for other platforms
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
* fixes check used in unit tests to be case-insensitive
fixes memory leaks/invalid memory operations in AWSCore tests
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
4 years ago
Esteban Papp
906ace3d03
Merge branch 'development' into cmake/linux_fix_warn_unused
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Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
4 years ago
Jeremy Ong
b49b5a7c54
Add missing AzToolsFramework budget declaration
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Signed-off-by: Jeremy Ong <jcong@amazon.com>
4 years ago
Esteban Papp
31addc43dc
Windows and Linux compiling
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Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
4 years ago
Esteban Papp
f8e99cd7dd
Merge branch 'development' into cmake/SPEC-2513_w4244
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Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
# Conflicts:
# Code/Editor/CryEditDoc.cpp
# Code/Framework/AzToolsFramework/AzToolsFramework/Input/QtEventToAzInputManager.cpp
# Gems/Atom/Feature/Common/Code/Source/PostProcessing/BlendColorGradingLutsPass.cpp
# Gems/PhysXDebug/Code/Source/SystemComponent.cpp
5 years ago
Jeremy Ong
df9b4d4a2f
Deprecate profiler categories based on global enum
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(to be supplanted by registered budgets in the future)
Signed-off-by: Jeremy Ong <jcong@amazon.com>
5 years ago
Esteban Papp
239fbda10f
OpenMesh warnings
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Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
5 years ago
greerdv
7ec3283a3e
merge from development
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Signed-off-by: greerdv <greerdv@amazon.com>
5 years ago
greerdv
0f58d7394e
fixes #2544 , fixes all doc links for physx, cloth, blast and white box
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Signed-off-by: greerdv <greerdv@amazon.com>
5 years ago
Esteban Papp
b33a4db332
Merge branch 'development' into cmake/SPEC-2513_w4267
5 years ago
Chris Santora
fec79a7d53
Moved the material slot list from ModelLodAsset to ModelAsset, so all the slots live in one main list. This removes data duplication between LODs and cleans up the code a bit.
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I had to update the ModelLod class to take in both the ModelLodAsset and ModelAsset for initialization so it can fetch the slots for each mesh.
Signed-off-by: santorac <55155825+santorac@users.noreply.github.com>
5 years ago
Chris Santora
14d2e38b90
Refactored how model material slots work in preparation to support more flexible material conversion options for the scene asset pipeline. The material slot IDs are based on the MaterialUid that come from SceneAPI. Since these IDs are also used as the AssetId sub-ID for the converted material assets, the system was just checking the material asset sub-ID to determine the material slot ID. But in order to support certain FBX material conversion options, we needed to break this tie, so the slot ID is separate from the AssetId of the material in that slot. This will allow some other material to be used in the slot, instead of being forced to use one that was generated from the FBX.
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Here we inttroduce a new struct ModelMaterialSlot which formalizes the concept of material slot, with an ID, display name, and default material assignment. The ID still comes from the MaterialUid like before. The display name is built-in, rather than being parsed out from the asset file name. And the default material assignment can be any material asset, it doesn't have to come from the FBX (or other scene file).
This commit is just the preliminary set of changes. Cursory testing shows that it works pretty well but more testing is needed (and likely some fixes) before merging.
Here is what's left to do...
Add serialization version converters to preserve prior prefab data.
See if we can get rid of GetLabelByAssetId function only rely on the display name inside ModelMaterialSlot.
I'm not sure if the condition for enabling the "Edit Material Instance..." context menu item is correct.
Test actors
Lots more testing in general
Signed-off-by: santorac <55155825+santorac@users.noreply.github.com>
5 years ago
pappeste
7c62fde361
Whitebox
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Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
5 years ago
Steve Pham
62356b811f
Non unity compile fixes ( #2365 )
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* Add missing RTTI include to fix non-unity build error
* Add missing includes that were automatically added as part of unity builds
Signed-off-by: Steve Pham <spham@amazon.com>
5 years ago
sphrose
9639003a7d
LYN-4774 Fix missing box icons inside the main Viewport ( #2297 )
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* LYN-4774 Fix missing box icons inside the main Viewport
Signed-off-by: sphrose <82213493+sphrose@users.noreply.github.com>
* V2 icons
Signed-off-by: sphrose <82213493+sphrose@users.noreply.github.com>
* Bug fixes
Signed-off-by: sphrose <82213493+sphrose@users.noreply.github.com>
5 years ago
Esteban Papp
1f9b284de2
Merge branch 'development' into cmake/SPEC-7179
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Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
# Conflicts:
# Code/Editor/Plugins/ComponentEntityEditorPlugin/ComponentEntityEditorPlugin_precompiled.h
# Code/Editor/Plugins/EditorCommon/EditorCommon_precompiled.h
# Code/Editor/Plugins/EditorCommon/stdafx.cpp
# Code/Editor/Plugins/FFMPEGPlugin/FFMPEGPlugin_precompiled.h
# Code/Editor/Plugins/PerforcePlugin/PerforcePlugin_precompiled.h
# Code/Editor/Plugins/ProjectSettingsTool/ProjectSettingsTool_precompiled.h
# Code/Framework/AzToolsFramework/AzToolsFramework/AzToolsFramework_precompiled.h
# Code/Tools/AssetProcessor/native/precompiled.h
# Code/Tools/Standalone/StandaloneTools_precompiled.h
# Gems/AssetMemoryAnalyzer/Code/Source/AssetMemoryAnalyzer_precompiled.h
# Gems/Atom/Asset/ImageProcessingAtom/Code/Source/ImageProcessing_precompiled.h
# Gems/Atom/RHI/DX12/Code/Source/RHI/Atom_RHI_DX12_precompiled.h
# Gems/Atom/RHI/Metal/Code/Include/Platform/Mac/Atom_RHI_Metal_precompiled_Platform.h
# Gems/Atom/RHI/Metal/Code/Include/Platform/iOS/Atom_RHI_Metal_precompiled_Platform.h
# Gems/Atom/RHI/Metal/Code/Source/Atom_RHI_Metal_precompiled.h
# Gems/Atom/RHI/Metal/Code/atom_rhi_metal_common_files.cmake
# Gems/Atom/RHI/Null/Code/Source/Atom_RHI_Null_precompiled.h
# Gems/Atom/RHI/Null/Code/atom_rhi_null_common_files.cmake
# Gems/Atom/RHI/Vulkan/Code/Include/Platform/Android/Atom_RHI_Vulkan_precompiled_Platform.h
# Gems/Atom/RHI/Vulkan/Code/Include/Platform/Linux/Atom_RHI_Vulkan_precompiled_Platform.h
# Gems/Atom/RHI/Vulkan/Code/Include/Platform/Mac/Atom_RHI_Vulkan_precompiled_Platform.h
# Gems/Atom/RHI/Vulkan/Code/Include/Platform/Windows/Atom_RHI_Vulkan_precompiled_Platform.h
# Gems/Atom/RHI/Vulkan/Code/Source/Atom_RHI_Vulkan_precompiled.h
# Gems/Atom/RHI/Vulkan/Code/Source/RHI/SwapChain.cpp
# Gems/Atom/RHI/Vulkan/Code/atom_rhi_vulkan_common_files.cmake
# Gems/AtomLyIntegration/AtomFont/Code/Include/AtomLyIntegration/AtomFont/AtomFont_precompiled.h
# Gems/Blast/Code/Source/StdAfx.cpp
# Gems/Camera/Code/Source/Camera_precompiled.h
# Gems/EMotionFX/Code/Source/EMotionFX_precompiled.h
# Gems/FastNoise/Code/Source/FastNoise_precompiled.h
# Gems/Gestures/Code/Source/Gestures_precompiled.h
# Gems/GradientSignal/Code/Source/GradientSignal_precompiled.h
# Gems/GraphCanvas/Code/precompiled.h
# Gems/ImGui/Code/Source/ImGui_precompiled.h
# Gems/InAppPurchases/Code/Source/InAppPurchases_precompiled.h
# Gems/LmbrCentral/Code/Source/LmbrCentral_precompiled.h
# Gems/LmbrCentral/Code/Tests/ShapeGeometryUtilTest.cpp
# Gems/LyShine/Code/Editor/UiCanvasEditor_precompiled.h
# Gems/LyShine/Code/Source/Animation/LyShine_precompiled.h
# Gems/LyShine/Code/Source/LyShine_precompiled.h
# Gems/LyShineExamples/Code/Source/LyShineExamples_precompiled.h
# Gems/Maestro/Code/Source/Cinematics/Maestro_precompiled.h
# Gems/Maestro/Code/Source/Maestro_precompiled.h
# Gems/MessagePopup/Code/Source/MessagePopup_precompiled.h
# Gems/Metastream/Code/Source/Metastream_precompiled.h
# Gems/Microphone/Code/Source/Microphone_precompiled.h
# Gems/Multiplayer/Code/Source/Multiplayer_precompiled.h
# Gems/PhysX/Code/NumericalMethods/Source/NumericalMethods_precompiled.h
# Gems/PhysX/Code/Source/PhysXUnsupported_precompiled.h
# Gems/PhysX/Code/Source/PhysX_precompiled.h
# Gems/PhysX/Code/physx_unsupported_files.cmake
# Gems/PhysXDebug/Code/Source/PhysXDebugUnsupported_precompiled.h
# Gems/PhysXDebug/Code/Source/PhysXDebug_precompiled.h
# Gems/ScriptCanvas/Code/Editor/precompiled.h
# Gems/ScriptCanvas/Code/Source/precompiled.h
# Gems/ScriptCanvasDeveloper/Code/Source/precompiled.h
# Gems/ScriptCanvasPhysics/Code/Source/ScriptCanvasPhysics_precompiled.h
# Gems/ScriptEvents/Code/Source/precompiled.h
# Gems/ScriptEvents/Code/Tests/Editor/EditorTests.cpp
# Gems/ScriptedEntityTweener/Code/Source/ScriptedEntityTweener_precompiled.h
# Gems/SliceFavorites/Code/Source/SliceFavorites_precompiled.h
# Gems/StartingPointCamera/Code/Source/StartingPointCamera_precompiled.h
# Gems/StartingPointInput/Code/Source/StartingPointInput_precompiled.h
# Gems/StartingPointMovement/Code/Source/StartingPointMovement_precompiled.h
# Gems/SurfaceData/Code/Source/SurfaceData_precompiled.h
# Gems/TextureAtlas/Code/Source/TextureAtlas_precompiled.h
# Gems/TickBusOrderViewer/Code/Source/TickBusOrderViewer_precompiled.h
# Gems/Twitch/Code/Source/Twitch_precompiled.h
# Gems/VirtualGamepad/Code/Source/VirtualGamepad_precompiled.h
# Gems/WhiteBox/Code/Source/WhiteBoxUnsupported_precompiled.h
# Gems/WhiteBox/Code/Source/WhiteBox_precompiled.h
5 years ago
Steve Pham
38261d0800
Shorten copyright headers by splitting into 2 lines ( #2213 )
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* Updated all copyright headers to split the longer original copyright line into 2 shorter lines
Signed-off-by: Steve Pham <spham@amazon.com>
5 years ago
Esteban Papp
074518454c
Merge branch 'development' into cmake/SPEC-7179
5 years ago
Esteban Papp
58fbd8a5d7
WhiteBoxUnsupported
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Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
5 years ago
Esteban Papp
7b1fe069e5
WhiteBox
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Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
5 years ago
aaguilea
36a8c0a8cc
changed all amazon to o3de
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Signed-off-by: aaguilea <aaguilea@amazon.com>
5 years ago
Chris Galvan
d7574777a8
Resolved merge conflicts
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Signed-off-by: Chris Galvan <chgalvan@amazon.com>
5 years ago
Steve Pham
b4a2edec6a
Final update copyright headers to reference license files at the repo root ( #1693 )
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* Final update copyright headers to reference license files at the repo root
Signed-off-by: spham <spham@amazon.com>
* Fix copyright validator unit tests to support the stale O3DE header scenario
Signed-off-by: spham <spham@amazon.com>
5 years ago
Gene Walters
4e14c0069b
Merge branch 'upstream/stabilization/2106' into genewalt/gitflow_210628
5 years ago
Terry Michaels
21ebff5709
Updated help search and all docs.o3de.org links to o3de.org ( #1594 )
5 years ago
Terry Michaels
1e457928f5
Update help URLs and remove unneeded links ( #1520 )
5 years ago
Steve Pham
70042fcdcd
O3DE Copyright Updates for Linux Foundation ( #1504 )
5 years ago
John
ef0f4130b7
Fix for White Box mesh disappearing
5 years ago
Tommy Walton
be0fbaaddc
LYN-2227 : Improve mesh initialization performance by not creating draw packet more than once ( #1476 )
...
* Move SetUseForwardPassIblSpecular to happen when acquiring a mesh, instead of immediately after so that we don't build the drawpacket twice for every mesh
* Update the MeshFeatureProcessor to use the booleans from the descriptor directly instead of having loose booleans in the MeshDataInstance
* m_excludeFromReflectionCubeMaps is not (and does not need to be) part of the descriptor, since setting is cheap and doesn't duplicate work that is done when acquiring the mesh
5 years ago
nvsickle
e55580af57
Merge remote-tracking branch 'upstream/stabilization/2106' into nvsickle/MergeStabilizationJun18
5 years ago
Hasareej
4ad97342c2
Hasareej fix whitebox and physx cluster icons ( #1398 )
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Fixing the issue with the icons not appearing & deleting duplicate icons.
5 years ago
Tom Hulton-Harrop
79e510c738
Make white box mesh incompatible with atom render mesh ( #1394 )
5 years ago
Esteban Papp
36cb0f6d40
SPEC-7178 Removal of precompiled cpp files ( #1171 )
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* SPEC-7178 Removal of precompiled cpp files
* Missing files...
5 years ago
Esteban Papp
76a6df341b
SPEC-2513 Fixes to enable w4457
5 years ago
pappeste
f1b688f435
Merge branch 'main' into ly-as-sdk/LYN-2948
...
# Conflicts:
# CMakeLists.txt
# Code/Tools/ProjectManager/Source/GemCatalog/GemInfo.h
# Gems/AtomLyIntegration/AtomViewportDisplayInfo/gem.json
# cmake/LYWrappers.cmake
# cmake/SettingsRegistry.cmake
# scripts/o3de/tests/unit_test_current_project.py
5 years ago
greerdv
bdf9ac31fb
update to use uniform scale calls to Transform
5 years ago
Nicholas Lawson
c9d5d7fb77
The new gem registration and usage system
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Merge from mainline (Rebase)
5 years ago
amzn-sean
672dad7fea
combined the 2 physics shape collider config pair types into 1( #778 )
5 years ago
amzn-sean
7f79cc8796
RemoveSimulatedBody automatically updates the requested handle to be invalid once removed. ( #740 )
5 years ago
Hasareej
a13c9e8d53
Hasareej lyn 2301 cluster space ( #717 )
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ViewportUi widget anchoring & alignment update.
5 years ago
greerdv
059f69e5e6
tidy up NonUniformScaleService compatibility
5 years ago
karlberg
751d13dd7b
Merge remote-tracking branch 'origin' into MultiplayerComponents
5 years ago
Tom Hulton-Harrop
2d043431bc
Merge pull request #578 from aws-lumberyard-dev/hultonha_LYN-3496_whitebox_freezing
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Fix for level loading hangs with White Box Component and Atom
5 years ago
hultonha
1d900947f5
defer rebuilding the white box mesh by a frame to prevent reentrancy causing issues
5 years ago
hultonha
b708bc2c10
potential fix for level loading hangs with White Box Component and Atom
5 years ago
bosnichd
d7b796fd73
Remove I3DEngine CryCommon Interface ( #567 )
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Delete:
- I3DEngine
- Missions
- Time of day
- GameEffectsSystem Gem
- ImageProcessing Gem
- SVOGI Gem
- Various other things that don't do anything now that the legacy renderer has been removed.
5 years ago
karlberg
d0a561fa01
merging latest origin
5 years ago
karlberg
822368ef01
Changes to get visibility system working again in-game
5 years ago