Commit Graph

10 Commits (c7a6f3e7e60c537b302beb42652cc5e2b9b3a20e)

Author SHA1 Message Date
yuriy0 e22d21f4b6
Expose Actor bounding box configurations to component serialize and edit contexts. (#491)
* Expose Actor bounding box configurations to component serialize and edit contexts.

Allows one, for example, to have an animation which moves the character far away from the static bounds, and not have that character dissapear when the static bounds are outside of the camera frustum

* Apply suggestions from code review

* Bug fix: name the parameter, place comments in the intended place.
5 years ago
Chris Burel c751cda73d
Fix for variable that is only used in the debug config (#1166) 5 years ago
rhongAMZ fe98c34f50
EMFX - Refactor the emfx actor asset loading. (#1101)
Refactor emfx asset loading. The mesh asset, skinMetaAsset and morphTargetMeta asset are part of the dependency.
5 years ago
karlberg d0a561fa01 merging latest origin 5 years ago
karlberg 822368ef01 Changes to get visibility system working again in-game 5 years ago
Terry Michaels 55f2b24302
Legacy Mesh component removal
* Removed legacy components

* More legacy render component removal

* Starting removal of legacy mesh component dependencies

* Removed old light components that were allowing Atom test to succeed

* Testing increasing the timeout to see if it lets it pass in Jenkins

* put original timeout back

* reordered components to test if it is component specific or not

* Testing disabiling the test to see if we get a green

* Fixed the removal of the test to sandbox

* Removed Legacy Mesh Component and associated tendrils

* Removed some missed references

* Fixed some issues with unity builds and ambiguous naming

* Addressed review feedback
5 years ago
alexpete 1044dc3da1 Integrating github/staging through commit ab87ed9 5 years ago
alexpete c2cbd430fe Integrating up through commit 90f050496 5 years ago
alexpete 75dc720198 Integrating latest 47acbe8 5 years ago
alexpete a10351f38d Initial commit 5 years ago