* Pass relative path IsFileExcluded so that only paths relative to the root scan folder are matched against the exclude filters.
Signed-off-by: amzn-sj <srikkant@amazon.com>
* Revert previous change. Remove the exclude filter for the Install directory.
Signed-off-by: amzn-sj <srikkant@amazon.com>
* Pass in relative path to the exclude filter as before. Fix the AssetScanner tests.
Signed-off-by: amzn-sj <srikkant@amazon.com>
* Prepend a ./ to the relative path in order to match the exclude patterns
Signed-off-by: amzn-sj <srikkant@amazon.com>
* Remove hack to prepend ./. Update the exclude patterns so that the hack is no longer required.
Signed-off-by: amzn-sj <srikkant@amazon.com>
* Add missing ? and remove whitespace
Signed-off-by: amzn-sj <srikkant@amazon.com>
* 1. IsFileExcluded() now converts the input path to a path that's relative to its corresponding scan folder.
2. Update regex patterns in gems and AutomatedTesting as well.
3. Remove unnecessary escaping for '/'.
Signed-off-by: amzn-sj <srikkant@amazon.com>
* Use ConvertToRelativePath() function to compute path relative to a scan folder.
Signed-off-by: amzn-sj <srikkant@amazon.com>
* More fixes to regex patterns
Signed-off-by: amzn-sj <srikkant@amazon.com>
* Remove test case which tests a hypothetical scenario that cannot occur. Fix another test case by adding scan folder.
Signed-off-by: amzn-sj <srikkant@amazon.com>
* Remove assert that's not needed since it's a valid scenario
Signed-off-by: amzn-sj <srikkant@amazon.com>
Co-authored-by: amzn-sj <srikkant@amazon.com>
* The O3DE.exe Open Editor button now attempts to open the Editor in the
build directory of the project being opened.
If their is no Editor within the build directory of the Project, it uses
the Editor.exe in the current O3DE.exe executable directory if it exists
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
* Engine .gitignore now ignores the build directory if placed in the
AutomatedTesting project
Previously it was just ignoring a `[Bb]uild` directory if it was
directly within the engine root.
This change matches the behavior of the project templates.
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
* Renamed the ProjectUtils GetEditorDirectory function to
GetEditorExecutablePath
Added a platform specific implementation for retrieving the path to the
Editor executable in the GetEditorExectuablePath function.
It first attempts to locate the Editor via checking the project build
directory for an Editor executable before falling back to checking the
binary directory of the currently running O3DE executable.
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
* Correct the MacOS GetEditorExecutablePath to return the Editor path
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
* Follow up fix for ATOM-13512
Update the file mask mapping in ImageBuilder.settings.
Change Reflectance.preset to use BC4 format since it only needs once channel.
Signed-off-by: Qing Tao <55564570+VickyAtAZ@users.noreply.github.com>
The AssetProcessor on Linux uses `inotify` to monitor for file updates.
The AssetProcessor also uses a `ProcessWatcher` to launch child
AssetBuilder processes. `ProcessWatcher` accomplishes this by calling
`fork()`, which duplicates the current process, then calling `exec()`.
The `fork()` call also appears to duplicate any inotify fds. This
results in the subprocess consuming duplicate inotify watches, which is
a limited system resource (Ubunut 20 defaults
`/proc/sys/fs/inotify/max_user_watches` to 65536). The AssetProcessor
still has issues with this max, but this should free up at least half of
the uses.
Signed-off-by: Chris Burel <burelc@amazon.com>
Changes include:
- Move config files from ImageProcessingAtom/Config/ folder to ImageProcessingAtom/Assets/Config/ folder so it can be watched as source depencies.
- Change GetSuggestedPreset function so it can return certain preset for certain file name.
- Move file mask mappings from preset to ImageBuilder.settings. But the file masks in preset can still be used.
- Changed from using project config folder's imageBuilder.Settings for override to using it as json merge patch.
- Expose GetFileHash function in AssetBuilderSDK api.
Signed-off-by: Qing Tao <55564570+VickyAtAZ@users.noreply.github.com>