ATOM-15281 : Add a wildcard source dependecy to the scene builder for wrinklemasks
-Added a wildcard dependency that looks for a subfolder named _wrinklemask, and any files in that folder with the _wrinklemask suffix. This is so that references to _wrinklemask textures that match this naming convention can be found by the MorphTargetExporter, and so that the morph target assets produced by the ModelAssetBuilderComponent will be updated if masks are added or removed.
-Removed a source dependency on .mtl files, which are from the legacy renderer
-Updated a comment about static meshes, which I believe was referring to .cgf files since static meshes now also go through scene builder.
[LYN-3122] Cherry-pick: Fixed the viewport Entity hit test logic. This allows the BuildDragDropContext to detect hit position correctly so that assets dragged into the viewport are placed in the correct position.
Restoring material browser filter logic to only show folders with content that matches the filter.
This change was originally introduced with the functionality to create a new folder within the material browser. Creating a new, empty folder would not display the folder in the browser because it did not have any content that matched the filter. While that makes sense to address the issue with the create folder command, it makes it extremely difficult and navigate the browser to find assets that match the filter because every folder that does not match the filter is also displayed in the tree. We can revisit issues with the create folder action later.
https://jira.agscollab.com/browse/ATOM-15372
TLDR
Thumbnails size will be removed from the system.
Each thumbnail class is responsible for determining its stored size.
Images and other thumbnail types can be scaled up or down within reason without blurring.
The thumbnail system uses the concept of context and size organize thumbnails by size based on their intended use. However, most of the thumbnail classes do not respect or use the specified size, which is 16 by 16 pixels and really only usable for small icons.
The thumbnails are currently being used in the asset browser tree control, the larger asset browser previews, the material component property asset controls, the material component inspector for the large preview, and other places. Each of these places use completely different sizes, some of which are large and change dynamically. Whenever the thumbnails are painted they are scaled to the desired size.
Material and mesh thumbnails were always being captured at 512x512 regardless of what the rest of the thumbnail system said. Source, product, and folder thumbnails would be stored at the original asset size. The loading movie thumbnail was always drawn at 16 by 16 and scale up so it was always blurry. Image thumbnails were always scaled down to 16 by 16 and scale up for larger previews.
Rather than worrying about the size of each context, each thumbnail class will store the image at whenever it deems to be a large enough size that can be scaled down when used.
This may eliminate the need for multiple thumbnail contexts which are not being used anyway.
https://jira.agscollab.com/browse/ATOM-15370
ATOM-6088 Unified approach to send draws to a single viewport
Created a template class TagRegistery which implements the previous DrawListTagRegistry. The template is used for both DrawListTagRegistry and DrawFilterTagRegistry
Added DrawFilterTag to DrawItemKeyPair
Added DrawFilterMask support in DrawPacket and DrawPacketBuilder
Added CreateDynamicContext for render pipeline which allows draw to selected render pipeline.
Updated RasterPass's BuildCommandListInternal function to filter draw items for its owner RenderPipeline.